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refactor: Discard internal use of FastList #2798
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Merged
Eideren
merged 17 commits into
stride3d:master
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Arc-huangjingtong:Feat_DeprecateFastListCompletely
Aug 28, 2025
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7d72ba4
replace AnimationCurve
Arc-huangjingtong 4d6c760
Revert "replace AnimationCurve"
Arc-huangjingtong 3d7a7c2
replace AnimationCurve with the way @Eideren recommend
Arc-huangjingtong 0f3e699
FastList has been completely removed
Arc-huangjingtong 708d854
Update AnimationCurveEvaluatorDirectFloatGroup.cs
Arc-huangjingtong f6712c3
Update LightShaderGroupDynamic.cs
Arc-huangjingtong b2c29fd
Update Effect.cs
Arc-huangjingtong abdbc3c
replace to EnsureCapacity
Arc-huangjingtong 1e4e6d3
Optimize list clearing and iteration with spans
Arc-huangjingtong 629bd14
Remove unsafe code and pointer usage in tetrahedralization
Arc-huangjingtong 1a55d68
Optimize ParameterCollection span usage and remove redundant clear
Arc-huangjingtong 6720edc
Fix Resize implementation
Eideren 1ad0b75
Finish the few changes leftover in BowyerWatsonTetrahedralization.cs
Eideren e2d810a
Fix order of operation issues, and resize leftovers
Eideren fc544dc
Merge branch 'master' into Feat_DeprecateFastListCompletely
Eideren 11a9c12
Correct OpenGL usage of FastList
Eideren c91fd25
Update tetrahedron span after adding them to the list
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -3,20 +3,21 @@ | |
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| using System; | ||
| using Stride.Core.Mathematics; | ||
| using System.Runtime.InteropServices; | ||
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| namespace Stride.Animations | ||
| { | ||
| public class AnimationCurveEvaluatorDirectFloatGroup : AnimationCurveEvaluatorDirectBlittableGroupBase<float> | ||
| { | ||
| protected unsafe override void ProcessChannel(ref Channel channel, CompressedTimeSpan newTime, IntPtr location) | ||
|
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. BTW, I Adjusted the location with unsafe and unsafe |
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| protected override unsafe void ProcessChannel(ref Channel channel, CompressedTimeSpan newTime, IntPtr location) | ||
| { | ||
| SetTime(ref channel, newTime); | ||
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| var currentTime = channel.CurrentTime; | ||
| var currentIndex = channel.CurrentIndex; | ||
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| var keyFrames = channel.Curve.KeyFrames; | ||
| var keyFramesItems = keyFrames.Items; | ||
| var keyFramesItems = CollectionsMarshal.AsSpan(keyFrames); | ||
| var keyFramesCount = keyFrames.Count; | ||
|
|
||
| // Extract data | ||
|
|
||
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I delete this, because the method is 0 used , and if deleted , the scripts will easier to maintain , if not it will cause misunderstandings to others
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Dispatcher is public, users could be calling this method in their project, so we should leave it for for now and remove it once we remove
FastList<T>