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feat: Flag reorganization schema and GraphQL fixes
Schema changes:
- Rename TWO_HAND to TWOHAND (matches MAINHAND/OFFHAND pattern)
- Add decorative field to MobResetEquipment/MobCarrying
(decorative = visual only, can't be looted)
(different from TEMPORARY object flag which IS lootable)
- Add new mob fields: traits, behaviors, aggressionFormula,
activityRestrictions, resistances
GraphQL fixes for composite keys:
- Update trigger operations to use (zoneId, id) parameters
- Fix TriggerFields fragment (remove legacyVnum/legacyScript)
- Add mobZoneId/objectZoneId to trigger queries
- Update scripts page and TriggerManager components
API fixes:
- Update mob.dto.ts with new enum registrations
- Update mob.mapper.ts with new field mappings
- Fix test files for WearFlag and ExitState changes
- Fix characters.service.ts stamina field names
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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