Player UI#16
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andreafra wants to merge 1 commit into
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andreafra
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Oct 11, 2018
- PlayerUI.cs - controls ui
- Added UI elements in the hierarchy of playground.cs
- Added two sprites for testing purposes
aleasto
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Oct 12, 2018
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aleasto
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Shouldn't we use always show the full block selection grid and move a selector instead of shifting the blocks?
| // move each block to the left | ||
| foreach (var block in blockImages){ | ||
| Vector3 startPos = block.transform.position; | ||
| block.transform.position = startPos + new Vector3(-45, 0, 0); |
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block.transform.position += Vector3.Left * 45
Same for ScrollRight
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| blockImages.Add(newImage); | ||
| } | ||
| Destroy(blockImage); |
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I don't understand the logic here, why isn't it a prefab instead?
| public void Init() { | ||
| for (int i = 0; i < blocks; i++) { | ||
| GameObject newImage = Instantiate(blockImage, panel.transform); | ||
| newImage.transform.position += new Vector3(45 * i, 0, 0); |
| Vector3 startPos = block.transform.position; | ||
| block.transform.position = startPos + new Vector3(45, 0, 0); | ||
| } | ||
| selectedElem -= 1; |
| iconSpecial: {fileID: 1993209850} | ||
| panel: {fileID: 1587183896} | ||
| blockImage: {fileID: 1018820529} | ||
| blocks: 7 |
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In your sprite there's really only space for 4
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