Proposal: Add generic file for NNet#198
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The main goal here is to provide a developer of a new game with an easy way to configure the learning layers. Some sort of abstraction layer where they could simply provide a configuration of something like this: nnet_settings = {
'layers': 10,
'nnets': ['conv2d', 'batchnorm', 'linear'] # didn't do this
}That's it. The abstraction layer would do the rest. |
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@suragnair This is pretty close to where I wanted to have it. Take a look? |
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@suragnair this is working now. Would love your thoughts on this generalization |
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Just want to start a conversation here -- this is an example of how one generic NNet file could exist (example in pytorch) ( #194 )
The only thing the individual games would have to specify is number of layers.
This is of course an oversimplification because all layers would be identical (same stride/padding) but this can be configurable as well.