perf: use sets internally for PressedKeys#419
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WarningImHack3r
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May 4, 2026
| // but keep other modifier keys that might still be pressed | ||
| // This prevents keys from getting "stuck" in the pressed state | ||
| this.#pressedKeys = this.#pressedKeys.filter((k) => modifierKeys.includes(k)); | ||
| this.#pressedKeys = this.#pressedKeys.intersection(modifierKeys); |
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Set.prototype.intersection is only baseline since 2024/06, tell me if you want me to add a fallback for that
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I just started using
PressedKeysin my project, and I looked at the code because I was curious how it workedAs it turns out, I spotted a few performance points that could be improved, so here we are
Basically, I:
Sets for O(1) deletions & lookups, as well as builtin uniquenesshasby lowercasing keys on-the-fly and leveragingSetmethodsAll tests pass, so I assume there is no regression and it's safe to merge (maybe?)
I'm not sure how we could measure the improvements, but it's fair to say this is faster than arrays
On another note, pnpm suggested adding missing packages to the workspace, so I thought why not pushing that too as we're here
Tell me what you think!