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feat: Increase volume for GameBoy audio feedback sounds.
1 parent 19986c0 commit a99e26a

1 file changed

Lines changed: 7 additions & 7 deletions

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src/components/GameBoy.astro

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -203,7 +203,7 @@ const iconSvgs = {
203203
return this.muted;
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},
205205

206-
playClick: function(duration = 0.015, vol = 0.1) {
206+
playClick: function(duration = 0.015, vol = 0.25) {
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if (!this.ctx || this.muted) return;
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if (this.ctx.state === 'suspended') this.ctx.resume();
209209
try {
@@ -229,7 +229,7 @@ const iconSvgs = {
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} catch(e) { console.error('Audio error', e); }
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},
231231

232-
playTone: function(freq, type, duration, vol = 0.1) {
232+
playTone: function(freq, type, duration, vol = 0.25) {
233233
if (!this.ctx || this.muted) return;
234234

235235
// Ensure context is running (sometimes browsers suspend it)
@@ -255,24 +255,24 @@ const iconSvgs = {
255255

256256
hover: function() {
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// High-pitched blip (6 frames)
258-
this.playTone(440, 'sine', (FRAME_DURATION * 6) / 1000, 0.05);
258+
this.playTone(440, 'sine', (FRAME_DURATION * 6) / 1000, 0.15);
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},
260260

261261
select: function() {
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// Chime-like ding (Square wave)
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// 6 frames then 12 frames
264-
this.playTone(660, 'square', (FRAME_DURATION * 6) / 1000, 0.05);
265-
setTimeout(() => this.playTone(880, 'square', (FRAME_DURATION * 12) / 1000, 0.05), FRAME_DURATION * 6);
264+
this.playTone(660, 'square', (FRAME_DURATION * 6) / 1000, 0.15);
265+
setTimeout(() => this.playTone(880, 'square', (FRAME_DURATION * 12) / 1000, 0.15), FRAME_DURATION * 6);
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},
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268268
back: function() {
269269
// Low-pitched buzz (9 frames)
270-
this.playTone(150, 'sawtooth', (FRAME_DURATION * 9) / 1000, 0.05);
270+
this.playTone(150, 'sawtooth', (FRAME_DURATION * 9) / 1000, 0.15);
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},
272272

273273
switch: function() {
274274
// Tab switch sound (6 frames)
275-
this.playTone(300, 'triangle', (FRAME_DURATION * 6) / 1000, 0.05);
275+
this.playTone(300, 'triangle', (FRAME_DURATION * 6) / 1000, 0.15);
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}
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};
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