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Update build.yml
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.github/workflows/build.yml

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -94,14 +94,6 @@ jobs:
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with:
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path: vectortouch
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- name: Build Godot debug template for Android
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run: |
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cd godot
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scons p=android arch=arm64 ${BUILD_OPTIONS} target=template_debug generate_android_binaries=yes
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mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/
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mv ./bin/android_debug.apk ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/android_debug.apk
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mv ./bin/android_source.zip ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/android_source_debug.zip
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- name: Upload debug source template
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uses: actions/upload-artifact@v4
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with:
@@ -110,6 +102,14 @@ jobs:
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if-no-files-found: ignore
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retention-days: 28
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- name: Build Godot debug template for Android
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run: |
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cd godot
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scons p=android arch=arm64 ${BUILD_OPTIONS} target=template_debug generate_android_binaries=yes
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mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/
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mv ./bin/android_debug.apk ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/android_debug.apk
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mv ./bin/android_source.zip ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/android_source_debug.zip
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- if: ${{ steps.cache-template.outputs.cache-hit != 'true' && env.BUILD_TYPE == 'release' }}
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name: Build Godot release template for Android
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run: |

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