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README.md

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@@ -21,28 +21,44 @@ An editor plugin for **Godot** that lets you explore and manage the filesystem o
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* A debug build of your app installed on the device (Only Required to access app's private data)
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### Setup
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### Installation
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You can install the plugin in two ways: directly from the Godot Editor using AssetLib, or manually from the [Godot Asset Store](https://store-beta.godotengine.org/asset/anish/android-device-explorer) or [GitHub releases](https://github.com/syntaxerror247/android-device-explorer/releases).
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**Option 1: Directly from the Godot Editor**
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1. Download the latest release from the [GitHub Releases](https://github.com/syntaxerror247/android-device-explorer/releases)
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1. Open the AssetLib tab in the Godot Editor and search for `Android Device Explorer`.
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2. Click Download.
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3. In the installation dialog:
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- Make sure `Ignore asset root` is **unchecked**.
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- Click Install.
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4. In main menu, go to `Project > Project Settings > Plugins`, and enable **Android Device Explorer**.
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2. Extract and copy the plugin into your project's `addons` folder:
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```
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[Project Root]/addons/android-device-explorer/
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```
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The plugin is now active in your project.
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3. Open your project in Godot
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**Option 2: Manual Installation**
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4. Enable the plugin:
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- Go to `Project > Project Settings > Plugins`
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- Enable **`Android Device Explorer`**
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1. Download the latest release from:
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- [Godot Asset Store](https://store-beta.godotengine.org/asset/anish/android-device-explorer)
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- [GitHub releases](https://github.com/syntaxerror247/android-device-explorer/releases).
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2. Extract and copy the plugin to your project's `addons` folder:
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```
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[Project root]/addons/android-device-explorer/
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```
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3. Open your project in Godot.
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4. In main menu, go to `Project > Project Settings > Plugins`, and enable **Android Device Explorer**.
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The plugin is now active in your project.
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### Setup
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5. Configure the plugin:
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1. Configure the plugin:
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- **ADB Path**: Path to the `adb` executable on your system
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- **Package Name**: Your app's debug package name (example, `org.godotengine.editor.v4.debug`)
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<img width="450" height="275" alt="Config Window" src="https://github.com/user-attachments/assets/fd5260d9-6b3e-437d-ba3c-4c94e79858ce" />
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6. Connect your device:
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2. Connect your device:
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- Connect your device and ensure USB debugging is enabled
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- Or, start your Android emulator
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