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waves.c
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208 lines (162 loc) · 4.71 KB
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#include <SDL.h>
#include <SDL_ttf.h>
#include <math.h>
#include <stdio.h>
#define SAMPLE_RATE 44100
#define PI 3.14159265359
typedef enum
{
WAVE_SINE,
WAVE_SQUARE,
WAVE_TRIANGLE,
WAVE_SAW
} WaveType;
WaveType currentWave = WAVE_SINE;
double frequency = 110.0;
double amplitude = 0.7;
double sample_dt;
unsigned int sample_N;
unsigned int i_t = 0;
// генерация волн
double sine_wave(unsigned int i)
{
return sin(2 * PI * sample_dt * i);
}
double square_wave(unsigned int i)
{
float noise = sin( 2 * PI * sample_dt * i);
if(noise >= 0)
{
noise = 1.0;
}
else
{
noise = -1.0;
}
return noise;
}
double triangle_wave(unsigned int i)
{
return asin(sin(2 * PI * sample_dt * i));
}
double saw_wave(unsigned int i)
{
float noise = 0.0;
for (int n = 1 ; n < 40 ; n++)
{
noise += sin(n * 2 * PI * sample_dt * i) / n;
}
return noise;
}
void update_frequency()
{
sample_dt = frequency / SAMPLE_RATE;
sample_N = SAMPLE_RATE / frequency;
}
void audio_callback(void *userdata, Uint8 *stream, int len)
{
float *buffer = (float *)stream;
int samples = len / sizeof(float);
for (int n = 0; n < samples; n++)
{
double sample = 0.0;
switch (currentWave)
{
case WAVE_SINE: sample = sine_wave(i_t); break;
case WAVE_SQUARE: sample = square_wave(i_t); break;
case WAVE_TRIANGLE: sample = triangle_wave(i_t); break;
case WAVE_SAW: sample = saw_wave(i_t); break;
}
buffer[n] = sample * amplitude;
i_t++;
if (i_t >= sample_N) i_t = 0;
}
}
const char* wave_name()
{
switch (currentWave)
{
case WAVE_SINE: return "Sine wave";
case WAVE_SQUARE: return "Square wave";
case WAVE_TRIANGLE: return "Triangle wave";
case WAVE_SAW: return "Saw wave";
}
return "";
}
void draw_text(SDL_Renderer *r, TTF_Font *font, int x, int y, const char *text)
{
SDL_Color white = {255,255,255,255};
SDL_Surface *surf = TTF_RenderText_Solid(font, text, white);
SDL_Texture *tex = SDL_CreateTextureFromSurface(r, surf);
SDL_Rect dst = {x, y, surf->w, surf->h};
SDL_FreeSurface(surf);
SDL_RenderCopy(r, tex, NULL, &dst);
SDL_DestroyTexture(tex);
}
int main()
{
SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO);
TTF_Init();
update_frequency();
SDL_AudioSpec spec = {0};
spec.freq = SAMPLE_RATE;
spec.format = AUDIO_F32SYS;
spec.channels = 1;
spec.samples = 512;
spec.callback = audio_callback;
SDL_OpenAudio(&spec, NULL);
SDL_PauseAudio(0);
SDL_Window *window = SDL_CreateWindow(
"Wave generator",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
500, 300,
0
);
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
TTF_Font *font = TTF_OpenFont("/System/Library/Fonts/SFNS.ttf", 18);
int running = 1;
SDL_Event e;
while (running)
{
while (SDL_PollEvent(&e))
{
if (e.type == SDL_QUIT) running = 0;
if (e.type == SDL_KEYDOWN)
{
switch (e.key.keysym.sym)
{
case SDLK_1: currentWave = WAVE_SINE; break;
case SDLK_2: currentWave = WAVE_SQUARE; break;
case SDLK_3: currentWave = WAVE_TRIANGLE; break;
case SDLK_4: currentWave = WAVE_SAW; break;
case SDLK_UP: frequency += 50; update_frequency(); break;
case SDLK_DOWN: if (frequency > 50) frequency -= 50; update_frequency(); break;
case SDLK_RIGHT: if (amplitude < 1.0) amplitude += 0.05; break;
case SDLK_LEFT: if (amplitude > 0.0) amplitude -= 0.05; break;
case SDLK_ESCAPE: running = 0; break;
}
}
}
SDL_SetRenderDrawColor(renderer, 20, 20, 20, 255);
SDL_RenderClear(renderer);
draw_text(renderer, font, 20, 20, "1-4 change wave");
draw_text(renderer, font, 20, 50, "Up/Down = frequency");
draw_text(renderer, font, 20, 80, "Left/Right = amplitude");
char info[128];
sprintf(info, "Wave: %s", wave_name());
draw_text(renderer, font, 20, 140, info);
sprintf(info, "Freq: %.1f Hz", frequency);
draw_text(renderer, font, 20, 170, info);
sprintf(info, "Amp: %.2f", amplitude);
draw_text(renderer, font, 20, 200, info);
SDL_RenderPresent(renderer);
SDL_Delay(16);
}
SDL_CloseAudio();
TTF_CloseFont(font);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
TTF_Quit();
SDL_Quit();
}