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The previous idle_tier > 1 threshold stopped polling after just 2 empty
responses, starving server-initiated data (push notifications, responses)
until the client happened to send something. This widens the ramp so the
tunnel keeps polling through early idle tiers and only goes full-stop
after 5 consecutive empties. Any server response now fully resets idle
state instead of barely recovering on small payloads.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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