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data_generation.py
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661 lines (540 loc) · 35.9 KB
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import numpy as np
import torch
import matplotlib.pyplot as plt
import cv2
import os
import sys
from modules.utils import device, setcolor_mesh, fps_from_given_pc, show_mask, show_points, loadmesh
from SAM_repo.segment_anything import sam_model_registry, SamAutomaticMaskGenerator, SamPredictor
from SAM_repo.segment_anything.modeling import ImageEncoderViT, MaskDecoder, PromptEncoder, Sam, TwoWayTransformer
from SAM_repo.segment_anything.utils.transforms import ResizeLongestSide
from modules.render import Renderer, save_renders
import argparse
import re
from tqdm import tqdm
import random
def generate_sam_mask(args):
# Generate SAM masks conditioned on user clicks for the pre-generated views
# Setting directories
root = args.decoder_data_dir
dir = '{}'.format(args.select_vertex)
if os.path.exists(os.path.join(root, dir, 'save_info.pt')):
if os.path.isfile(os.path.join(root, dir, 'SAM', 'single_click_{}_mask_{}.png'.format(99, 0))):
print('vertex', args.select_vertex, 'exist')
return
print('vertex', args.select_vertex, 'generating SAM mask')
save_info = torch.load(os.path.join(root, dir, 'save_info.pt'))
selectv_2Dcoor_list = save_info['selectv_2Dcoor']
view_ind_list = save_info['view_ind']
elev_list = save_info['elev_list']
azim_list = save_info['azim_list']
for i, [[[pointx1, pointy1]], elev, azim] in enumerate(zip(selectv_2Dcoor_list, elev_list, azim_list)):
image = cv2.imread(os.path.join(root, dir, 'target_save_{}_grey.png'.format(i)))
image = cv2.cvtColor(image, cv2.COLOR_BGR2RGB)
predictor = SamPredictor(sam)
input_point = np.array([[pointx1.item(), args.render_res-1-pointy1.item()]])
input_label = np.array([1]) # first single click is always positive
predictor.set_image(image)
masks, scores, logits = predictor.predict(
point_coords=input_point,
point_labels=input_label,
multimask_output=True,
)
# pixel of the selected vertex must be True
masks[:, args.render_res-1-pointy1.item(), pointx1.item()] = True
if not os.path.exists(os.path.join(root, 'singleclick')):
os.makedirs(os.path.join(root, 'singleclick'))
for mi, (mask, score) in enumerate(zip(masks, scores)):
if mi > 0:
continue
torch.save({'selected_vertices': torch.tensor([args.select_vertex]), 'input_point': input_point, 'input_label': input_label, 'original_image': image, \
'mask': torch.tensor(mask), 'mask_num': mi, 'mask_score': score, 'view_ind': i, 'viewing_angles': (elev, azim)}, \
os.path.join(root, 'singleclick', 'vertex_{}_view_{}_masks_{}_model_{}.pt'.format(args.select_vertex, i, mi, args.SAM)))
plt.figure(figsize=(10,10))
plt.imshow(image)
show_mask(mask, plt.gca())
show_points(input_point, input_label, plt.gca())
plt.title(f"Mask {mi+1}, Score: {score:.3f}, Elev: {elev}, Azim: {azim}", fontsize=18)
plt.axis('off')
plt.show()
os.makedirs(os.path.join(root, dir, 'SAM'), exist_ok=True)
plt.savefig(os.path.join(root, dir, 'SAM', 'single_click_{}_mask_{}.png'.format(i, mi)))
plt.close()
def to_pixel_coordinates(face_vertices_image, W, H):
"""
Convert normalized image coordinates to pixel coordinates.
Parameters:
- face_vertices_image: torch.Tensor of shape (..., 2) with normalized coordinates in range [-1, 1]
- W: Image width
- H: Image height
Returns:
- Pixel coordinates as torch.Tensor of the same shape as face_vertices_image
"""
return torch.stack([(face_vertices_image[..., 0] + 1) * 0.5 * W,
(face_vertices_image[..., 1] + 1) * 0.5 * H], dim=-1)
def generate_save_views_singleclick(args):
select_vertex = args.select_vertex
# Setting directories
root = args.decoder_data_dir
# Prevent duplicating and overwritting
if args.overwrite==0 and os.path.isfile(os.path.join(root, '{}/'.format(select_vertex), 'target_save_{}_grey.png'.format(99))):
print('vertex', select_vertex, 'images, exist')
return
print('vertex', select_vertex, 'generating images')
# Set up meshes
targetmesh = args.mesh
targetmesh.face_attributes = targetmesh.face_attributes.float()
target_rgb = torch.zeros_like(args.mesh.vertices)
target_rgb[:] = torch.tensor([2./3., 2./3., 2./3.]).to(device)
target_rgb[select_vertex] = torch.tensor([255., 0., 0.]).to(device) # mark the selected vertex red
setcolor_mesh(targetmesh, target_rgb)
view_ind_list, selectv_2Dcoor_list, elev_list, azim_list = [], [], [], []
# Find n_views viewing angles that can see the selected vertex
for i in range(args.n_views):
tries = 0
flag = True
while True:
# Elevation: [-pi/2, pi/2]
elev_rand = -np.pi/2 + torch.rand(1) * np.pi
# Azimuth: [0, 2pi]
azim_rand = torch.rand(1) * 2 * np.pi
# if after 200 trials we still can't find a good view
if tries > 200:
try:
elev_rand = elev_last_work
azim_rand = azim_last_work
except:
flag = False
break
tries = 0 # Reset the counting
# Setting up the renderer
render_high = Renderer(dim=(args.render_res, args.render_res),
#lights=torch.tensor([1, random.choice([1., -1.]), 1, random.choice([1., -1.]), 0, 0, 0, 0, 0]),
radius=args.radius)
# Render
target_rendered_images, elev, azim, mask_allmesh, vertices_camera, vertices_image_org, face_normals_z = render_high.render_views(targetmesh, num_views=1,
show=args.show,
random_views = False,
center_azim=azim_rand,
center_elev=elev_rand,
std=args.frontview_std,
return_views=True,
return_mask = True,
return_coordinates=True,
lighting=False,
background=torch.tensor(args.background).to(device))
image_temp = target_rendered_images.squeeze(0).permute(1, 2, 0)
vertices_image = to_pixel_coordinates(vertices_image_org, args.render_res-1, args.render_res-1).round().long()
face_normals_z0 = face_normals_z[0]
if torch.mean(face_normals_z0[args.mesh.rows_for_each_vertex[select_vertex]]) < 0:
continue
x, y = vertices_image[0][select_vertex][0].item(), vertices_image[0][select_vertex][1].detach().cpu().item()
indices_overlaps = torch.where((vertices_image[0][:,0] == x) * (vertices_image[0][:,1] == y))[0]
vertices_camera_overlaps = vertices_camera[0][torch.where((vertices_image[0][:,0] == x) * (vertices_image[0][:,1] == y))[0]]
highest_ind = torch.argmax(vertices_camera_overlaps[:, -1])
rendered_ind = indices_overlaps[highest_ind]
tries += 1
# if this angle sees the selected vertex
if rendered_ind == select_vertex and ((target_rendered_images[0][:, args.render_res-1-y, x] - torch.min(target_rendered_images[0][:, args.render_res-1-y, x]))/torch.max((target_rendered_images[0][:, args.render_res-1-y, x] - torch.min(target_rendered_images[0][:, args.render_res-1-y, x]))) == torch.tensor([1, 0, 0]).to(device)).all():
if mask_allmesh[0][(args.render_res-1-y-2):(args.render_res-1-y+2), (x-2):(x+2)].any() == 0 :
# Check if the selected vertex is inside the mask, and not at the edge
print('not correct')
continue
directory_path = os.path.join(root, '{}/'.format(select_vertex))
if not os.path.exists(directory_path):
os.makedirs(directory_path)
# Remove any colored vertices
target_rgb[:] = torch.tensor([2./3., 2./3., 2./3.]).to(device)
setcolor_mesh(targetmesh, target_rgb)
target_rendered_images, elev, azim = render_high.render_views(targetmesh, num_views=1,
show=args.show,
random_views = False,
center_azim=azim_rand,
center_elev=elev_rand,
std=args.frontview_std,
return_views=True,
lighting=True,
background=torch.tensor(args.background).to(device))
save_renders(os.path.join(root, '{}/'.format(args.select_vertex)), 0, target_rendered_images, name='target_save_{}_grey.png'.format(i))
# Recolor the vertex
target_rgb[select_vertex] = torch.tensor([255., 0., 0.]).to(device)
setcolor_mesh(targetmesh, target_rgb)
# save the 2D coordinates of the selected vertex
selectv_2Dcoor_list.append([[x, y]])
# save the viewing angle index
view_ind_list.append(i)
elev_list.append(elev)
azim_list.append(azim)
# saved the last worked angel
elev_last_work = elev
azim_last_work = azim
flag=True
break
# Cannot find a good view
if flag==False:
#print(select_vertex, 'nothing')
flag=True
break
if len(view_ind_list) != 0.:
# Save the image info (selected vertex, view number 100 in total, 2D coordinates of the selected vertex, and viewing angle)
combined_arr = {'selected_indices': torch.tensor([select_vertex]), 'view_ind': torch.tensor(view_ind_list), 'selectv_2Dcoor': torch.tensor(selectv_2Dcoor_list), 'elev_list': torch.cat(elev_list), 'azim_list': torch.cat(azim_list)}
torch.save(combined_arr, os.path.join(root, '{}/save_info.pt'.format(select_vertex)))
def generate_second_negative(args):
# add a second negative click, in addition to the first positive click
mesh = args.mesh
select_vertex = args.select_vertex
root = args.decoder_data_dir
dir = '{}'.format(select_vertex)
if os.path.exists(os.path.join(root, dir, 'SAM', 'checkpoint.pt')):
checkpoint = torch.load(os.path.join(root, dir, 'SAM', 'checkpoint.pt'))
if 'alldone_negative_vertex_{}_view_{}_savedir'.format(select_vertex, 99) in checkpoint:
print('all done negative click vertex {}'.format(select_vertex))
return
else:
checkpoint = set()
# if for some reason (hard to get a good view) the single-click data does not exist, then we skip this vertex
if not os.path.exists(os.path.join(root, 'singleclick', 'vertex_{}_view_{}_masks_{}_model_{}.pt'.format(select_vertex, 99, 0, args.SAM))):
print('singleclick data vertex {}'.format(select_vertex), 'skipped')
return
render_high = Renderer(dim=(args.render_res, args.render_res),
#lights=torch.tensor([1, random.choice([1., -1.]), 1, random.choice([1., -1.]), 0, 0, 0, 0, 0]),
radius=args.radius)
save_info = torch.load(os.path.join(root, dir, 'save_info.pt'))
selectv_2Dcoor_list = save_info['selectv_2Dcoor']
view_ind_list = save_info['view_ind']
elev_list = save_info['elev_list']
azim_list = save_info['azim_list']
targetmesh = mesh
target_rgb = torch.zeros_like(mesh.vertices)
target_rgb[:] = torch.tensor([2./3., 2./3., 2./3.]).to(device)
targetmesh.face_attributes = targetmesh.face_attributes.float()
setcolor_mesh(targetmesh, target_rgb)
if not os.path.exists(os.path.join(root,'negative')):
os.makedirs(os.path.join(root, 'negative'))
# Traverse through all the pre-generated single-click images
for i, [elev, azim] in enumerate(zip(elev_list, azim_list)):
if 'alldone_negative_vertex_{}_view_{}_savedir'.format(select_vertex, 99) in checkpoint:
print('all done negative vertex {}, view {}'.format(select_vertex, i))
continue
# Read the single click masks and other information
# only read the smallest mask from SAM (the first one)
save_mask = torch.load(os.path.join(root, 'singleclick', 'vertex_{}_view_{}_masks_{}_model_{}.pt'.format(select_vertex, i, 0, args.SAM)))
sam_score, sam_mask, input_point, input_label, image = save_mask['mask_score'], save_mask['mask'], \
save_mask['input_point'], save_mask['input_label'], save_mask['original_image']
# if the single-click mask score is too low
if sam_score < 0.4:
continue
# colored all the selected 3p vertices
target_rgb[indices_part.long()] = torch.tensor([1., 0, 0]).to(device)
setcolor_mesh(targetmesh, target_rgb)
colored_image, elev, azim, mask_allmesh, vertices_camera, vertices_image_org, _ = render_high.render_views(targetmesh, num_views=1,
show=args.show,
random_views = False,
center_azim=azim.unsqueeze(0),
center_elev=elev.unsqueeze(0),
std=args.frontview_std,
return_views=True,
return_mask = True,
return_coordinates=True,
lighting=True,
background=torch.tensor(args.background).to(device))
target_rgb[:] = torch.tensor([2./3., 2./3., 2./3.]).to(device)
vertices_image = to_pixel_coordinates(vertices_image_org, args.render_res-1, args.render_res-1).round().long()
# find all the covered vertices
covered_vertices = {} # key, vertex covered; value (x,y) in sam_masks
for (x, y) in torch.stack(torch.where(sam_mask == True), dim=-1):
x, y = x.item(), y.item()
indices_overlaps = torch.where((vertices_image[0][:,0] == y)*(vertices_image[0][:,1] == args.render_res-1-x))[0]
if len(indices_overlaps) == 0:
continue
vertices_camera_overlaps = vertices_camera[0][indices_overlaps]
highest_ind = torch.argmax(vertices_camera_overlaps[:, -1])
rendered_ind_1 = indices_overlaps[highest_ind]
if rendered_ind_1.item() not in indices_part or (colored_image[0][0, x, y]<= colored_image[0][1, x, y] and colored_image[0][0, x, y]<= colored_image[0][2, x, y]):
# vertices should be within the 1000 selected ones
continue
covered_vertices[rendered_ind_1.item()] = (y, args.render_res-1-x)
covered_indices = torch.tensor(list(covered_vertices.keys()))
# if no other vertices within the mask continue
if len(covered_indices) == 0:
print('no vertices')
checkpoint.add('alldone_negative_vertex_{}_view_{}_savedir'.format(select_vertex, i))
torch.save(checkpoint, os.path.join(root, dir, 'SAM', 'checkpoint.pt'))
continue
# Calculate the distance of the selected vertex and the covered vertices, only select the close ones
distance_squared, smallest_indices = ((mesh.vertices[select_vertex] - mesh.vertices[covered_indices]) ** 2).sum(axis=1).sort()
corresponding_indices_part = covered_indices[smallest_indices[torch.where(distance_squared < 0.5*torch.max(distance_squared))]]
corresponding_indices_part = corresponding_indices_part[torch.where(corresponding_indices_part != select_vertex)]
if len(corresponding_indices_part) == 0:
print('no vertices')
checkpoint.add('alldone_negative_vertex_{}_view_{}_savedir'.format(select_vertex, i))
torch.save(checkpoint, os.path.join(root, dir, 'SAM', 'checkpoint.pt'))
continue
input_point = input_point.tolist()
input_label = input_label.tolist()
# check SAM encoded feature
predictor = SamPredictor(sam)
predictor.set_image(image)
# sample only 5 2nd vertices
keys = np.array(random.sample(list(corresponding_indices_part), min(5, len(corresponding_indices_part))))
values = np.array([covered_vertices[key] for key in keys])
covered_indices_point_coord = np.column_stack((values[:, 0], args.render_res - 1 - values[:, 1])).tolist()
single_input_points_batched = torch.tensor(input_point*len(covered_indices_point_coord)).to(device)
double_input_points_batched = torch.stack((single_input_points_batched, torch.tensor(covered_indices_point_coord).to(device)), dim=1).to(device)
single_input_points_batched = torch.tensor(input_point*len(covered_indices_point_coord)).unsqueeze(1).to(device)
single_input_labels_batched = torch.tensor(input_label*len(covered_indices_point_coord)).unsqueeze(1).to(device)
double_input_labels_batched = torch.cat((single_input_labels_batched, torch.zeros_like(single_input_labels_batched)), dim=1).to(device)
masks, scores, logits = predictor.predict_torch(
point_coords=predictor.transform.apply_coords_torch(single_input_points_batched, image.shape[:2]),
point_labels=single_input_labels_batched,
multimask_output=True
)
# input masks from previous iterations can make the result better
mask_input = torch.gather(logits, 1, torch.argmax(scores, dim=1).view(-1, 1, 1, 1).expand(-1, -1, 256, 256))
masks, scores, logits = predictor.predict_torch(
point_coords=predictor.transform.apply_coords_torch(double_input_points_batched.to(device), image.shape[:2]),
point_labels=double_input_labels_batched, # one positive, one negative click
mask_input=mask_input,
multimask_output=True
)
for iter in range(5):
# input masks from previous iterations can make the result better
mask_input = torch.gather(logits, 1, torch.argmax(scores, dim=1).view(-1, 1, 1, 1).expand(-1, -1, 256, 256))
masks, scores, logits = predictor.predict_torch(
point_coords=predictor.transform.apply_coords_torch(double_input_points_batched, image.shape[:2]),
point_labels=double_input_labels_batched,
mask_input=mask_input,
multimask_output=True
)
mi = 0
(indices_org_x, indices_org_y) = torch.where(sam_mask == True)
for key_i, (key, mask, score) in enumerate(zip(keys, masks[:,mi,:,:], scores[:,mi])):
# Calculate Intersection and Union
intersection = torch.sum(sam_mask.cuda() & mask)
union = torch.sum(sam_mask.cuda() | mask)
# Compute IoU
similarity = intersection.float() / union.float()
if similarity > 0.9 or sam_mask.long().sum()<mask.long().sum():# too similar or mask didn't decrease
continue
os.makedirs(os.path.join(root, 'negative', str(select_vertex), str(i)), exist_ok=True)
torch.save({'selected_vertices': torch.tensor([select_vertex, key]), 'input_point': double_input_points_batched[key_i], 'input_label': double_input_labels_batched[key_i], \
'mask': mask, 'mask_num': mi, 'mask_score': score, 'view_ind': i, 'viewing_angles': (elev, azim)}, \
os.path.join(root, 'negative', str(select_vertex), str(i), 'negative_vertices_{}_{}_view_{}_mask_{}_model_{}.pt'.format(select_vertex, key, i, mi, args.SAM)))
if key_i == 0:
plt.figure(figsize=(10,10))
plt.imshow(image)
show_mask(mask.cpu().numpy(), plt.gca())
show_points(double_input_points_batched[key_i].cpu().numpy(), double_input_labels_batched[key_i].cpu().numpy(), plt.gca(), marker_size=87)
plt.title(f"Mask {mi+1}, Score: {score:.3f}, Elev: {elev}, Azim: {azim}", fontsize=18)
plt.axis('off')
plt.show()
plt.savefig(os.path.join(root, dir, 'SAM', 'negative_vertices_{}_{}_view_{}_mask_{}.png'.format(select_vertex, key, i, mi)))
plt.close()
input_point, input_label = save_mask['input_point'].tolist(), save_mask['input_label'].tolist()
checkpoint.add('alldone_negative_vertex_{}_view_{}_savedir'.format(select_vertex, i))
torch.save(checkpoint, os.path.join(root, dir, 'SAM', 'checkpoint.pt'))
print('done negative, vertex {}, view {}'.format(select_vertex, i))
def generate_second_positive(args):
# add a second positive click, in addition to the first positive click
mesh = args.mesh
select_vertex = args.select_vertex
root = args.decoder_data_dir
dir = '{}'.format(select_vertex)
# add one positive click, only one positive click previously
if os.path.exists(os.path.join(root, dir, 'SAM', 'checkpoint.pt')):
checkpoint = torch.load(os.path.join(root, dir, 'SAM', 'checkpoint.pt'))
if 'alldone_positive_vertex_{}_view_{}_savedir'.format(select_vertex, 99) in checkpoint:
print('all done positive click vertex {}'.format(select_vertex))
return
else:
checkpoint = set()
# if for some reason the single-click data does not exist (hard to get a good view of the click), then we skip this vertex
if not os.path.exists(os.path.join(root, 'singleclick', 'vertex_{}_view_{}_masks_{}_model_{}.pt'.format(select_vertex, 99, 0, args.SAM))):
print('singleclick data vertex {}'.format(select_vertex), 'skipped')
return
render_high = Renderer(dim=(args.render_res, args.render_res),
#lights=torch.tensor([1, random.choice([1., -1.]), 1, random.choice([1., -1.]), 0, 0, 0, 0, 0]),
radius=args.radius)
save_info = torch.load(os.path.join(root, dir, 'save_info.pt'))
selectv_2Dcoor_list = save_info['selectv_2Dcoor']
view_ind_list = save_info['view_ind']
elev_list = save_info['elev_list']
azim_list = save_info['azim_list']
targetmesh = mesh
target_rgb = torch.zeros_like(mesh.vertices)
target_rgb[:] = torch.tensor([2./3., 2./3., 2./3.]).to(device)
targetmesh.face_attributes = targetmesh.face_attributes.float()
setcolor_mesh(targetmesh, target_rgb)
# loop over all viewing angles
for i, [elev, azim] in enumerate(zip(elev_list, azim_list)):
if 'alldone_positive_vertex_{}_view_{}_savedir'.format(select_vertex, 99) in checkpoint:
print('all done positive vertex {}, view {}'.format(select_vertex, i))
continue
# Read the single click masks and other information
# only read the smallest mask from SAM (the first one)
save_mask = torch.load(os.path.join(root, 'singleclick', 'vertex_{}_view_{}_masks_{}_model_{}.pt'.format(select_vertex, i, 0, args.SAM)))
sam_score, sam_mask, input_point, input_label, image = save_mask['mask_score'], save_mask['mask'], \
save_mask['input_point'], save_mask['input_label'], save_mask['original_image']
# if the original mask score is too low
if sam_score < 0.4:
continue
# colored all the selected 3p vertices
target_rgb[indices_part.long()] = torch.tensor([1., 0, 0]).to(device)
setcolor_mesh(targetmesh, target_rgb)
colored_image, elev, azim, mask_allmesh, vertices_camera, vertices_image_org, _ = render_high.render_views(targetmesh, num_views=1,
show=args.show,
random_views = False,
center_azim=azim.unsqueeze(0),
center_elev=elev.unsqueeze(0),
std=args.frontview_std,
return_views=True,
return_mask = True,
return_coordinates=True,
lighting=True,
background=torch.tensor(args.background).to(device))
target_rgb[:] = torch.tensor([2./3., 2./3., 2./3.]).to(device)
vertices_image = to_pixel_coordinates(vertices_image_org, args.render_res-1, args.render_res-1).round().long()
# find all the covered vertices outside the single-click mask
covered_vertices = {} # key, vertex covered; value (x,y) in sam_masks
for (x, y) in torch.stack(torch.where((sam_mask.to(device) == False)*((mask_allmesh[0] == 1))), dim=-1):
x, y = x.item(), y.item()
indices_overlaps = torch.where((vertices_image[0][:,0] == y)*(vertices_image[0][:,1] == args.render_res-1-x))[0]
if len(indices_overlaps) == 0:
continue
vertices_camera_overlaps = vertices_camera[0][indices_overlaps]
highest_ind = torch.argmax(vertices_camera_overlaps[:, -1])
rendered_ind_1 = indices_overlaps[highest_ind]
if rendered_ind_1.item() not in indices_part or (colored_image[0][0, x, y]<= colored_image[0][1, x, y] and colored_image[0][0, x, y]<= colored_image[0][2, x, y]):
# vertices should be within the 1000 selected ones
continue
covered_vertices[rendered_ind_1.item()] = (y, args.render_res-1-x)
covered_indices = torch.tensor(list(covered_vertices.keys()))
# if no other vertices within the mask continue
if len(covered_indices) == 0:
print('no vertices')
checkpoint.add('alldone_positive_vertex_{}_view_{}_savedir'.format(select_vertex, i))
torch.save(checkpoint, os.path.join(root, dir, 'SAM', 'checkpoint.pt'))
continue
# Calculate the distance of the selected vertex and the covered vertices, only select the close ones
distance_squared, smallest_indices = ((mesh.vertices[select_vertex] - mesh.vertices[covered_indices]) ** 2).sum(axis=1).sort()
corresponding_indices_part = covered_indices[smallest_indices[torch.where(distance_squared < 0.5*torch.max(distance_squared))]]
corresponding_indices_part = corresponding_indices_part[torch.where(corresponding_indices_part != select_vertex)]
input_point = input_point.tolist()
input_label = input_label.tolist()
# check SAM encoded feature
predictor = SamPredictor(sam)
predictor.set_image(image)
keys = np.array(random.sample(list(corresponding_indices_part), min(5, len(corresponding_indices_part))))
values = np.array([covered_vertices[key] for key in keys])
# if no sampled covered vertices
if len(keys) == 0:
print('no vertices')
checkpoint.add('alldone_positive_vertex_{}_view_{}_savedir'.format(select_vertex, i))
torch.save(checkpoint, os.path.join(root, dir, 'SAM', 'checkpoint.pt'))
continue
covered_indices_point_coord = np.column_stack((values[:, 0], args.render_res - 1 - values[:, 1])).tolist()
single_input_points_batched = torch.tensor(input_point*len(covered_indices_point_coord))
double_input_points_batched = torch.stack((single_input_points_batched, torch.tensor(covered_indices_point_coord)), dim=1).to(device)
single_input_points_batched = torch.tensor(input_point*len(covered_indices_point_coord)).unsqueeze(1)
single_input_labels_batched = torch.tensor(input_label*len(covered_indices_point_coord)).unsqueeze(1)
double_input_labels_batched = single_input_labels_batched.repeat(1,2).to(device)
masks, scores, logits = predictor.predict_torch(
point_coords=predictor.transform.apply_coords_torch(single_input_points_batched.to(device), image.shape[:2]),
point_labels=single_input_labels_batched.to(device),
multimask_output=True
)
# input masks from previous iterations can make the result better
mask_input = torch.gather(logits, 1, torch.argmax(scores, dim=1).view(-1, 1, 1, 1).expand(-1, -1, 256, 256))
masks, scores, logits = predictor.predict_torch(
point_coords=predictor.transform.apply_coords_torch(double_input_points_batched.to(device), image.shape[:2]),
point_labels=single_input_labels_batched.repeat(1,2).to(device),
mask_input=mask_input,
multimask_output=True
)
for iter in range(5):
# input masks from previous iterations can make the result better
mask_input = torch.gather(logits, 1, torch.argmax(scores, dim=1).view(-1, 1, 1, 1).expand(-1, -1, 256, 256))
masks, scores, logits = predictor.predict_torch(
point_coords=predictor.transform.apply_coords_torch(double_input_points_batched.to(device), image.shape[:2]),
point_labels=single_input_labels_batched.repeat(1,2).to(device),
mask_input=mask_input,
multimask_output=True,
)
mi = 0
# all data is saved in 'positive folder'
if not os.path.exists(os.path.join(root,'positive')):
os.makedirs(os.path.join(root, 'positive'))
for key_i, (key, mask, score) in enumerate(zip(keys, masks[:,mi,:,:], scores[:,mi])):
# Calculate Intersection and Union
intersection = torch.sum(sam_mask.cuda() & mask)
union = torch.sum(sam_mask.cuda() | mask)
# Compute IoU
similarity = intersection.float() / union.float()
if similarity > 0.9 or sam_mask.long().sum()>mask.long().sum():
# do not include masks that are too similar to the original one or mask didn't increase
continue
os.makedirs(os.path.join(root, 'positive', str(select_vertex), str(i)), exist_ok=True)
torch.save({'selected_vertices': torch.tensor([select_vertex, key]), 'input_point': double_input_points_batched[key_i], 'input_label': double_input_labels_batched[key_i], \
'mask': mask, 'mask_num': mi, 'mask_score': score, 'view_ind': i, 'viewing_angles': (elev[0], azim[0])}, \
os.path.join(root, 'positive', str(select_vertex), str(i), 'positive_vertices_{}_{}_view_{}_mask_{}_model_{}.pt'.format(select_vertex, key, i, mi, args.SAM)))
if key_i == 0:
plt.figure(figsize=(10,10))
plt.imshow(image)
show_mask(mask.cpu().numpy(), plt.gca())
show_points(double_input_points_batched[key_i].cpu().numpy(), single_input_labels_batched.repeat(1,2)[key_i].cpu().numpy(), plt.gca(), marker_size=87)
plt.title(f"Mask {mi+1}, Score: {score:.3f}, Elev: {elev}, Azim: {azim}", fontsize=18)
plt.axis('off')
plt.show()
plt.savefig(os.path.join(root, dir, 'SAM', 'positive_vertices_{}_{}_view_{}_mask_{}.png'.format(select_vertex, key, i, mi)))
plt.close()
checkpoint.add('alldone_positive_vertex_{}_view_{}_savedir'.format(select_vertex, i))
torch.save(checkpoint, os.path.join(root, dir, 'SAM', 'checkpoint.pt'))
print('done positive, vertex {}, view {}'.format(select_vertex, i))
if __name__ == '__main__':
parser = argparse.ArgumentParser()
# general
parser.add_argument('--seed', type=int, default=0)
# data generation parameters
parser.add_argument('--SAM', type=str, default='vit_h') # select SAM model, default is huge (we only have ViT_huge model)
parser.add_argument('--radius', type=float, default=2.0)
parser.add_argument('--percentage', type=float, default=0.03) # percentage of the vertices
parser.add_argument('--single_click', type=int, default=1) # generate single click data
parser.add_argument('--second_positive', type=int, default=0) # generate second positive click data
parser.add_argument('--second_negative', type=int, default=0) # generate second negative click data
parser.add_argument('--overwrite', type=int, default=0)
# Paths and names
parser.add_argument('--obj_path', type=str, default='./meshes/hammer.obj') # directory of the mesh object
parser.add_argument('--name', type=str, default='hammer') # mesh name
parser.add_argument('--decoder_data_dir', type=str, default='./data/hammer/decoder_data') # directory to store the generated 2D data
# render parameters
parser.add_argument('--background', nargs=3, type=float, default=[1., 1., 1.])
parser.add_argument('--n_views', type=int, default=100)
parser.add_argument('--frontview_std', type=float, default=4)
parser.add_argument('--frontview_center', nargs=2, type=float, default=[0., 0.])
parser.add_argument('--show', action='store_true')
parser.add_argument('--render_res', type=int, default=224) # render resolution
args = parser.parse_args()
# Load SAM model
sam_checkpoint = os.path.join('./SAM_repo/model_checkpoints/', "sam_vit_h_4b8939.pth")
model_type = args.SAM
device = 'cuda' if torch.cuda.is_available() else 'cpu'
sam = sam_model_registry[model_type](checkpoint=sam_checkpoint)
sam.to(device=device)
# Load mesh object
args.mesh = loadmesh(dir=args.obj_path, name=args.name, load_rings=True)
# Create path for data storage
if not os.path.exists(args.decoder_data_dir):
os.makedirs(args.decoder_data_dir, exist_ok=True)
# Select a part of the vertices uniformly
vertices_part, indices_part = fps_from_given_pc(pts=args.mesh.vertices, k=round(args.mesh.vertices.shape[0]*args.percentage), given_pc=args.mesh.vertices[0])
for ind in tqdm(range(len(indices_part))):
args.select_vertex = indices_part[ind].item()
if args.single_click == 1:
# generate views
generate_save_views_singleclick(args)
# generate SAM masks
generate_sam_mask(args)
if args.second_positive == 1:
generate_second_positive(args)
if args.second_negative == 1:
generate_second_negative(args)