| Requirement | Minimum | Recommended |
|---|---|---|
| Unity | 2019.4 LTS | 2022.3 LTS or Unity 6 |
| .NET | .NET Standard 2.0 | .NET Standard 2.1 |
| OS | Windows / macOS / Linux | — |
| Disk (snapshots) | ~5 MB per snapshot | SSD recommended for large projects |
BuildLens is Editor-only. It adds zero bytes to your player build.
- Download or clone the BuildLens source repository.
- Copy
Assets/BuildLensinto your own project'sAssets/directory. - Wait for compilation. Verify the Console shows no BuildLens errors.
1. Menu item exists
Tools
└── BuildLens
├── Open BuildLens
└── Load Demo Data
2. No compile errors
Open the Console (Window → General → Console) and confirm zero errors attributed to BuildLens.
3. Window opens
Click Tools → BuildLens → Open BuildLens. With no data loaded yet, the toolbar shows ▶ Analyze and Load Demo — there's no summary text until an analysis completes, at which point it's replaced by the asset count and size.
BuildLens stores snapshots relative to the project root:
<ProjectRoot>/
└── BuildLensData/
├── index.json
└── snapshots/
└── *.blsnapshot
BuildLensData/ is outside Assets/ and is not tracked by Unity's asset pipeline.
Recommended .gitignore entry (add if you do not want to commit build history):
BuildLensData/
Remove this line if you want to share snapshot history across your team.
- Delete
Assets/BuildLens/. - Optionally delete
BuildLensData/from the project root. - Unity recompiles. No other cleanup is required.
Next: Quick Start