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Installation

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Requirements

Requirement Minimum Recommended
Unity 2019.4 LTS 2022.3 LTS or Unity 6
.NET .NET Standard 2.0 .NET Standard 2.1
OS Windows / macOS / Linux
Disk (snapshots) ~5 MB per snapshot SSD recommended for large projects

BuildLens is Editor-only. It adds zero bytes to your player build.


Import

  1. Download or clone the BuildLens source repository.
  2. Copy Assets/BuildLens into your own project's Assets/ directory.
  3. Wait for compilation. Verify the Console shows no BuildLens errors.

Verifying the Installation

1. Menu item exists

Tools
└── BuildLens
    ├── Open BuildLens
    └── Load Demo Data

2. No compile errors

Open the Console (Window → General → Console) and confirm zero errors attributed to BuildLens.

3. Window opens

Click Tools → BuildLens → Open BuildLens. With no data loaded yet, the toolbar shows ▶ Analyze and Load Demo — there's no summary text until an analysis completes, at which point it's replaced by the asset count and size.


Storage Location

BuildLens stores snapshots relative to the project root:

<ProjectRoot>/
└── BuildLensData/
    ├── index.json
    └── snapshots/
        └── *.blsnapshot

BuildLensData/ is outside Assets/ and is not tracked by Unity's asset pipeline.

Recommended .gitignore entry (add if you do not want to commit build history):

BuildLensData/

Remove this line if you want to share snapshot history across your team.


Uninstalling

  1. Delete Assets/BuildLens/.
  2. Optionally delete BuildLensData/ from the project root.
  3. Unity recompiles. No other cleanup is required.

Next: Quick Start