No breaking changes. v1.2.1 is a patch release.
- 9 CS0201 compile errors fixed (decrement operators stripped by a prior cleanup pass).
AnimatorMonitor.cs: corrupted catch block repaired.RADemoController.DrawMinimalHint: per-frameGUIStyleallocation fixed; style is now cached.- All file attribution banners, XML documentation comments, and decoration section labels removed from source files.
- Menu paths corrected to
Tools Studio/Runtime Atlas/...throughout. - Footer bar added to the main window rendering
Tools Studio · Runtime Atlas vX.Y.Z.
No migration required. Delete Assets/RuntimeAtlas and re-import the v1.2.1 package.
- Open the Unity Console. Confirm zero compile errors.
- Open Tools Studio → Runtime Atlas → Open.
- Confirm the About tab shows the current version.
No breaking changes. v1.2.0 was a production polish release.
- Hot-path
GUIContentallocations eliminated inScriptViewerWindow,ComponentInspectorPanel,AnimatorMonitor, andAudioMixerPanel. - IMGUI layout stack corruption fixed in
AtlasWindow.DrawActiveTabSafely. RADemoControllertextureHideFlagsfix.
No migration required. Delete Assets/RuntimeAtlas and re-import the v1.2.0 package.
v1.1.0 contains one breaking change: a full namespace rename.
All public Runtime Atlas types moved namespaces:
| Previous namespace | New namespace |
|---|---|
Arish.RA |
RuntimeAtlas |
Arish.RA.Editor |
RuntimeAtlas.Editor |
Affected public types: AlertEntry, AlertSeverity, all editor classes.
1. Update using directives
// Before
using Arish.RA;
using Arish.RA.Editor;
// After
using RuntimeAtlas;
using RuntimeAtlas.Editor;2. Update fully-qualified references
// Before
Arish.RA.AlertEntry entry = new Arish.RA.AlertEntry(...);
Arish.RA.AlertSeverity sev = Arish.RA.AlertSeverity.Warning;
// After
RuntimeAtlas.AlertEntry entry = new RuntimeAtlas.AlertEntry(...);
RuntimeAtlas.AlertSeverity sev = RuntimeAtlas.AlertSeverity.Warning;3. Assembly definition references
Assembly names did not change — only C# namespaces changed. If a custom .asmdef references RuntimeAtlas.Core or RuntimeAtlas.Editor by name, no change is needed.
4. Re-import
Delete Assets/RuntimeAtlas and re-import the v1.1.0 package. The package bootstrap migrates the relevant EditorPrefs key automatically.
- Open the Unity Console. Confirm zero compile errors.
- Open Tools Studio → Runtime Atlas → Open.
- Open the demo scene and enter Play Mode. Confirm zero missing-script warnings.