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Animator Tab


Purpose

Monitors Animator components active in the scene. Displays current state, layer info, and parameter values during Play Mode.


Tracked Data

For each Animator found:

Field Description
Name GameObject name
Controller Assigned RuntimeAnimatorController asset name
Layer count Number of state machine layers
Current state Name of the playing state on layer 0
Normalised time Playback position within the current state (0–1)
Speed Animator speed multiplier
Enabled Component enabled state

Parameters

All AnimatorControllerParameter values are displayed per Animator:

Parameter type Display
Float Numeric value
Int Numeric value
Bool True / False
Trigger Active / Inactive

Refresh

The Animator list is populated by polling the scene on tab activation and on each Refresh button press. It does not update continuously in Edit Mode. In Play Mode, parameter values update every editor frame; the Animator list itself updates on each poll cycle.


Notes

  • The Animator tab is read-only. Parameters cannot be set from this tab.
  • Parameter values update each editor frame during Play Mode. There is no write path.
  • Writes must go through Animator.SetFloat, SetBool, etc. in game code or via the Unity Animator window.