Monitors Animator components active in the scene. Displays current state, layer info, and parameter values during Play Mode.
For each Animator found:
| Field | Description |
|---|---|
| Name | GameObject name |
| Controller | Assigned RuntimeAnimatorController asset name |
| Layer count | Number of state machine layers |
| Current state | Name of the playing state on layer 0 |
| Normalised time | Playback position within the current state (0–1) |
| Speed | Animator speed multiplier |
| Enabled | Component enabled state |
All AnimatorControllerParameter values are displayed per Animator:
| Parameter type | Display |
|---|---|
Float |
Numeric value |
Int |
Numeric value |
Bool |
True / False |
Trigger |
Active / Inactive |
The Animator list is populated by polling the scene on tab activation and on each Refresh button press. It does not update continuously in Edit Mode. In Play Mode, parameter values update every editor frame; the Animator list itself updates on each poll cycle.
- The Animator tab is read-only. Parameters cannot be set from this tab.
- Parameter values update each editor frame during Play Mode. There is no write path.
- Writes must go through
Animator.SetFloat,SetBool, etc. in game code or via the Unity Animator window.