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Audio Tab


Purpose

Monitors all AudioSource components and the AudioListener in the scene. Reports playback state, volume levels, and spatial configuration. Raises alerts for common audio setup issues.

Available in Play Mode only. Data updates every editor frame.


Listener Section

Field Description
Listener GameObject name hosting the AudioListener
Volume AudioListener.volume — global volume scale (0–1)
Pause AudioListener.pause state

If no AudioListener is present, a Warning alert is raised. If more than one is present, a second Warning is raised.


Sources Section

Each AudioSource renders as a row.

Field Description
Name GameObject name
Clip Assigned AudioClip name ( if none assigned)
Playing Whether the source is actively playing
Volume Source volume (0–1)
Pitch Pitch multiplier
Loop Loop enabled state
Spatial Blend 0 = fully 2D, 1 = fully 3D
Priority Output priority (0 = highest)
Mute Mute state

Alerts Generated

Condition Severity
No AudioListener in scene Warning
More than one AudioListener in scene Warning
Source playing with volume = 0 Info

Audio Mixer

The Audio tab covers AudioSource components only. For AudioMixer parameter inspection, see the Mixer tab and Audio Mixer Setup.