Monitors all AudioSource components and the AudioListener in the scene. Reports playback state, volume levels, and spatial configuration. Raises alerts for common audio setup issues.
Available in Play Mode only. Data updates every editor frame.
| Field | Description |
|---|---|
| Listener | GameObject name hosting the AudioListener |
| Volume | AudioListener.volume — global volume scale (0–1) |
| Pause | AudioListener.pause state |
If no AudioListener is present, a Warning alert is raised. If more than one is present, a second Warning is raised.
Each AudioSource renders as a row.
| Field | Description |
|---|---|
| Name | GameObject name |
| Clip | Assigned AudioClip name (— if none assigned) |
| Playing | Whether the source is actively playing |
| Volume | Source volume (0–1) |
| Pitch | Pitch multiplier |
| Loop | Loop enabled state |
| Spatial Blend | 0 = fully 2D, 1 = fully 3D |
| Priority | Output priority (0 = highest) |
| Mute | Mute state |
| Condition | Severity |
|---|---|
No AudioListener in scene |
Warning |
More than one AudioListener in scene |
Warning |
| Source playing with volume = 0 | Info |
The Audio tab covers AudioSource components only. For AudioMixer parameter inspection, see the Mixer tab and Audio Mixer Setup.