Displays live state for every Camera component active in the current scene. Supports non-destructive property editing during Play Mode without modifying the scene.
Available in both Edit Mode and Play Mode. Data updates every editor frame in Play Mode; on tab activation in Edit Mode.
Each camera renders as an expandable card. The card header shows the camera's GameObject name and enabled state. Cards are ordered by camera depth (lowest first).
Each camera card contains three sub-tabs.
| Field | Editable | Description |
|---|---|---|
| FOV | Yes | Field of view in degrees (perspective cameras only). Slider range 1°–179°. |
| FOV Presets | Yes | One-click preset buttons: VR 90°, FPS 75°, Film 60°, Portrait 45°, Tele 30° |
| Near Clip | Yes | Near clipping plane distance |
| Far Clip | Yes | Far clipping plane distance |
| Depth | No | Render depth (draw order) |
| Clear Flags | No | Skybox, Solid Color, Depth Only, or Don't Clear |
| Culling Mask | No | Layer mask of rendered layers |
| Target Display | No | Display output index |
| Field | Editable | Description |
|---|---|---|
| Orthographic | No | Projection mode (perspective vs orthographic) |
| Orthographic Size | No | Half-height of the orthographic view volume |
| HDR | No | High dynamic range rendering state |
| MSAA | No | Anti-aliasing sample count |
| Occlusion Culling | No | Occlusion culling enabled state |
| Rendering Path | No | Use Graphics Settings / Forward / Deferred |
| Target Texture | No | Assigned RenderTexture (name, or None) |
| Allow Dynamic Resolution | No | Dynamic resolution enabled state |
| Field | Description |
|---|---|
| Position | World-space position (live, read-only) |
| Rotation | World-space Euler angles (live, read-only) |
| ACTIVE badge | Green — camera was rendered this frame |
| Clip Ratio Warning | Shown when Far/Near > 3333:1; indicates depth buffer precision risk |
| Condition | Severity |
|---|---|
| Far/Near clip ratio > 3333:1 | Warning |
| Two or more cameras at equal depth | Warning |
| Camera with all culling layers disabled | Info |
Alerts appear in the Alerts tab and increment the stats bar counter.
Property changes apply immediately. Changes are not written to the scene — they revert when Play Mode exits. To persist a change, edit the scene object directly after exiting Play Mode.
| Button | Action |
|---|---|
| Ping | Highlights the camera's GameObject in the Hierarchy window |
| Copy Path | Copies the full scene hierarchy path to the clipboard |