Provides an overview of materials and shaders used by Renderer components in the active scene. Helps identify material count, shader distribution, and instanced material issues.
| Statistic | Description |
|---|---|
| Total materials | Unique material assets used across all renderers |
| Total renderers | Renderer components in the scene |
| Unique shaders | Distinct shaders across all materials |
| Instance materials | Materials instantiated at runtime (accessed via Renderer.material not sharedMaterial) |
Each material entry:
| Field | Description |
|---|---|
| Name | Material asset name |
| Shader | Assigned shader name |
| Renderer count | Number of renderers using this material |
| Instanced | Whether this material was instantiated (i.e., differs from sharedMaterial) |
| Keywords | Active shader keyword list |
Groups materials by shader:
| Field | Description |
|---|---|
| Shader name | Full shader path (e.g., Standard, Universal Render Pipeline/Lit) |
| Material count | Materials using this shader |
| Renderer count | Total renderers affected |
Materials accessed via Renderer.material (rather than Renderer.sharedMaterial) are instantiated by Unity and flagged as instanced. Each instance consumes separate GPU memory and breaks GPU instancing for those renderers. The Materials tab makes these visible.
Data is populated on tab activation. Click the tab again or press Refresh to re-poll. The tab does not update continuously.