Displays the current values of exposed AudioMixer parameters. Works with any mixer configured through the Runtime Atlas auto-config utility or manually.
An AudioMixer asset with at least one exposed parameter. If none is configured, the tab displays a prompt to run:
Tools Studio → Runtime Atlas > Auto-Config Audio Mixer
See Audio Mixer Setup.
For each exposed parameter on the configured mixer:
| Field | Description |
|---|---|
| Parameter name | Exposed parameter name as set in the AudioMixer asset |
| Value (dB) | Current value in decibels |
| Default | Default parameter value |
When configured via the utility, these parameters are exposed:
| Parameter | Group | Default (dB) |
|---|---|---|
MasterVolume |
Master | 0 |
MusicVolume |
Music | 0 |
SFXVolume |
SFX | 0 |
AmbientVolume |
Ambient | 0 |
UIVolume |
UI | 0 |
Custom parameter names are fully supported — the Mixer tab reads all exposed parameters regardless of naming.
- The Mixer tab is read-only. Adjust parameters through the Unity AudioMixer window or via
AudioMixer.SetFloat()in game code. - The Auto button re-runs the naming convention auto-apply for the selected mixer.
- The Rescan button re-polls the mixer asset list if assets were created or deleted since the window opened.