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Mixer Tab


Purpose

Displays the current values of exposed AudioMixer parameters. Works with any mixer configured through the Runtime Atlas auto-config utility or manually.


Requirements

An AudioMixer asset with at least one exposed parameter. If none is configured, the tab displays a prompt to run:

Tools Studio → Runtime Atlas > Auto-Config Audio Mixer

See Audio Mixer Setup.


Displayed Data

For each exposed parameter on the configured mixer:

Field Description
Parameter name Exposed parameter name as set in the AudioMixer asset
Value (dB) Current value in decibels
Default Default parameter value

Auto-Config Parameter Names

When configured via the utility, these parameters are exposed:

Parameter Group Default (dB)
MasterVolume Master 0
MusicVolume Music 0
SFXVolume SFX 0
AmbientVolume Ambient 0
UIVolume UI 0

Custom parameter names are fully supported — the Mixer tab reads all exposed parameters regardless of naming.


Notes

  • The Mixer tab is read-only. Adjust parameters through the Unity AudioMixer window or via AudioMixer.SetFloat() in game code.
  • The Auto button re-runs the naming convention auto-apply for the selected mixer.
  • The Rescan button re-polls the mixer asset list if assets were created or deleted since the window opened.