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Physics Tab


Purpose

Displays scene-wide physics statistics and per-object Rigidbody state. Available in Play Mode and Edit Mode; data is more meaningful during Play Mode when physics is simulating.


Scene Statistics

Statistic Description
Dynamic rigidbodies Non-kinematic Rigidbody components in the scene
Kinematic rigidbodies Kinematic Rigidbody components
Static colliders Collider components with no Rigidbody parent
Active joints Joint components present in the scene
Fixed update interval Time.fixedDeltaTime in milliseconds

Per-Object Display

Each Rigidbody in the scene is listed with:

Field Description
Name GameObject name
Mass Rigidbody mass
Velocity World-space linear velocity magnitude (m/s)
Angular velocity World-space angular velocity magnitude (rad/s)
Sleeping Whether the physics engine has sleeping this body
Kinematic Kinematic enabled state
Gravity Use gravity state
Constraints Active position and rotation freeze axes

Notes

  • The Physics tab reads data from the Unity physics engine each editor frame in Play Mode.
  • It does not write to or modify physics state.
  • The tab does not provide a collision matrix editor. The Unity collision matrix is read via Physics.GetIgnoreLayerCollision and displayed for reference.