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Scene Tab


Purpose

Provides a structured overview of the active scene's hierarchy and object statistics. Supplements the Unity Hierarchy window with component counts and object categorisation.


Scene Statistics

Statistic Description
Total GameObjects All GameObjects in the loaded scene
Active Enabled GameObjects
Inactive Disabled GameObjects
With Renderer Objects with a Renderer component
With Collider Objects with a Collider component
With Rigidbody Objects with a Rigidbody component
With AudioSource Objects with an AudioSource component
With Camera Objects with a Camera component
With Animator Objects with an Animator component

Hierarchy List

Top-level GameObjects and their immediate children. Each entry:

Field Description
Name GameObject name
Active state Active / Inactive badge
Component count Number of attached components
Ping Highlights object in the Hierarchy window

Refresh Behaviour

Data is populated on tab activation. In large scenes (thousands of objects), the first population may take a frame. The count does not update continuously — click the tab or press Refresh to re-poll.