Provides a structured overview of the active scene's hierarchy and object statistics. Supplements the Unity Hierarchy window with component counts and object categorisation.
| Statistic | Description |
|---|---|
| Total GameObjects | All GameObjects in the loaded scene |
| Active | Enabled GameObjects |
| Inactive | Disabled GameObjects |
| With Renderer | Objects with a Renderer component |
| With Collider | Objects with a Collider component |
| With Rigidbody | Objects with a Rigidbody component |
| With AudioSource | Objects with an AudioSource component |
| With Camera | Objects with a Camera component |
| With Animator | Objects with an Animator component |
Top-level GameObjects and their immediate children. Each entry:
| Field | Description |
|---|---|
| Name | GameObject name |
| Active state | Active / Inactive badge |
| Component count | Number of attached components |
| Ping | Highlights object in the Hierarchy window |
Data is populated on tab activation. In large scenes (thousands of objects), the first population may take a frame. The count does not update continuously — click the tab or press Refresh to re-poll.