Sortable, filterable table of every scanned material. The primary surface for per-material investigation.
Health — score 0–100. Red below Critical threshold, amber below Warning threshold, green above.
Material Name — asset name. Click the triangle to expand the row.
Shader — assigned shader name, truncated to 22 characters. Shows ⚠ BROKEN when the shader reference is invalid. Full name visible in the expanded row.
Pipeline — detected render pipeline: BiRP, URP, HDRP, Shader Graph, Unresolved. See Pipeline Detection.
SRP Batcher — ✓ OK, ✗ Fail, or —. Dash indicates Not Applicable (Built-in render pipeline) or Unknown (could not be assessed). See SRP Batcher Analysis.
Issues — total diagnostic count across all severities. Shows — when zero.
All — all scanned materials.
Broken — materials with a broken shader reference.
Warnings — materials with at least one diagnostic.
SRP Issues — materials where SRP Batcher is Incompatible.
Filters combine with the search field. Search matches material name and shader name, case-insensitive.
The ↑ toggle reverses the current sort direction. Default: health score descending — lowest-scoring materials first.
Click the triangle on any row to expand. Shows the full project-relative asset path and each diagnostic with description and resolution guidance.
N materials when showing all. N of M materials when a filter or search is active.
Click ◎ on any row to ping the asset in the Project window.