Reports theoretical variant counts for all shaders referenced by scanned materials.
All figures are pre-strip upper bounds. Read Variant Estimates before acting on these numbers.
Sum of all per-shader theoretical variant counts. Risk levels:
| Total | Level |
|---|---|
| < 1,000 | Low |
| 1,000–5,000 | Moderate |
| 5,000–10,000 | High |
| > 10,000 | Critical |
The critical shader count shows how many individual shaders exceed 10,000 theoretical variants.
Table of all shaders with more than one variant, sorted by estimated count descending.
| Column | Description |
|---|---|
| Shader | Name, truncated to 32 characters |
| Est. (pre-strip) | Theoretical count as ~NM or ~NK |
| Risk | Low / Moderate / High / Critical |
| Strip candidates | Estimate of local keywords with no material usage evidence |
| Relative scale | Bar normalized to the highest count in the list |
Bars show relative scale between shaders — a half-length bar means roughly half the keyword dimensionality of the longest. Color matches the risk level.
- Variant Explosion Predictor — model keyword additions before committing
- Automated stripping recommendations — specific keywords safe to strip based on actual usage
- ShaderVariantCollection generator — warm up only variants used in loaded scenes
- Per-build regression detection — alert when a build increases variant counts
Shaders with only one variant (no keywords) are excluded. Built-in shaders from which keyword information cannot be extracted are excluded.