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Variants Tab

Reports theoretical variant counts for all shaders referenced by scanned materials.

All figures are pre-strip upper bounds. Read Variant Estimates before acting on these numbers.


Project Variant Estimate

Sum of all per-shader theoretical variant counts. Risk levels:

Total Level
< 1,000 Low
1,000–5,000 Moderate
5,000–10,000 High
> 10,000 Critical

The critical shader count shows how many individual shaders exceed 10,000 theoretical variants.


Shaders by Variant Count

Table of all shaders with more than one variant, sorted by estimated count descending.

Column Description
Shader Name, truncated to 32 characters
Est. (pre-strip) Theoretical count as ~NM or ~NK
Risk Low / Moderate / High / Critical
Strip candidates Estimate of local keywords with no material usage evidence
Relative scale Bar normalized to the highest count in the list

Bars show relative scale between shaders — a half-length bar means roughly half the keyword dimensionality of the longest. Color matches the risk level.


ShaderOS Pro — Variant Intelligence (coming soon)

  • Variant Explosion Predictor — model keyword additions before committing
  • Automated stripping recommendations — specific keywords safe to strip based on actual usage
  • ShaderVariantCollection generator — warm up only variants used in loaded scenes
  • Per-build regression detection — alert when a build increases variant counts

Scope

Shaders with only one variant (no keywords) are excluded. Built-in shaders from which keyword information cannot be extracted are excluded.