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colony-sim

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Can one developer build complex systems software through structured LLM delegation? Repo as the test: agent pipeline ( Opus + human) producing a simulation microkernel — multithreaded ECS, capability-declared mod isolation, OS-style architecture. Engine stresses the methodology; a colony sim stresses the engine.

  • Updated Jun 2, 2026
  • C#

A reproducible CPU benchmark: does a 2D tile grid's memory layout change a colony-sim's CPU cost? Across 26 workloads on Apple M3 + Intel Sapphire Rapids — the grid barely matters, the within-grid layout does, and it depends on the workload and the CPU.

  • Updated May 31, 2026
  • C++

Deterministic Rust colony/world sim for Strata: 3-Z-level MVP runtime, live-authority TCP proofs, resume/reconnect registry, routed desync reports, remediation policy, visual gates.

  • Updated May 10, 2026
  • Rust

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