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Renamed server project to Nitrox.Server.Subnautica (SubnauticaNitrox#2500)
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54 files changed

Lines changed: 65 additions & 67 deletions

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Nitrox.Launcher/GlobalStatic.cs

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@@ -13,10 +13,10 @@ internal static class GlobalStatic
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public static string GetServerExeName()
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{
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string serverExeName = "NitroxServer-Subnautica.exe";
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string serverExeName = "Nitrox.Server.Subnautica.exe";
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if (!OperatingSystem.IsWindows())
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{
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serverExeName = "NitroxServer-Subnautica";
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serverExeName = "Nitrox.Server.Subnautica";
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}
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return serverExeName;
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}

Nitrox.Launcher/Nitrox.Launcher.csproj

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<!-- Project references not to be code-linked with app, but are used by app as content files. See https://github.com/dotnet/msbuild/issues/4795#issuecomment-1443879474 -->
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<ItemGroup>
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<!-- TODO: Fix server project reference so there's no code access (launcher should never call server exe code). -->
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<ProjectReference Include="..\NitroxServer-Subnautica\NitroxServer-Subnautica.csproj" />
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<ProjectReference Include="..\Nitrox.Server.Subnautica\Nitrox.Server.Subnautica.csproj" />
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<ProjectReference Include="..\NitroxPatcher\NitroxPatcher.csproj">
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<Name>NitroxPatcher472</Name>
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<SetTargetFramework>TargetFramework=net472</SetTargetFramework>
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using System;
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using System.Threading;
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namespace NitroxServer_Subnautica;
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namespace Nitrox.Server.Subnautica;
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public static class AppMutex
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{

NitroxServer-Subnautica/Communication/Packets/Processors/CyclopsDamagePointRepairedProcessor.cs renamed to Nitrox.Server.Subnautica/Communication/Packets/Processors/CyclopsDamagePointRepairedProcessor.cs

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using NitroxServer.Communication.Packets.Processors.Abstract;
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using NitroxServer.GameLogic;
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namespace NitroxServer_Subnautica.Communication.Packets.Processors
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namespace Nitrox.Server.Subnautica.Communication.Packets.Processors
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{
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class CyclopsDamagePointRepairedProcessor : AuthenticatedPacketProcessor<CyclopsDamagePointRepaired>
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{

NitroxServer-Subnautica/Communication/Packets/Processors/CyclopsDamageProcessor.cs renamed to Nitrox.Server.Subnautica/Communication/Packets/Processors/CyclopsDamageProcessor.cs

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using NitroxServer.Communication.Packets.Processors.Abstract;
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using NitroxServer.GameLogic;
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namespace NitroxServer_Subnautica.Communication.Packets.Processors
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namespace Nitrox.Server.Subnautica.Communication.Packets.Processors
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{
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/// <summary>
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/// This is the absolute damage state. The current simulation owner is the only one who sends this packet to the server

NitroxServer-Subnautica/Communication/Packets/Processors/CyclopsFireCreatedProcessor.cs renamed to Nitrox.Server.Subnautica/Communication/Packets/Processors/CyclopsFireCreatedProcessor.cs

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using NitroxServer.Communication.Packets.Processors.Abstract;
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using NitroxServer.GameLogic;
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namespace NitroxServer_Subnautica.Communication.Packets.Processors
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namespace Nitrox.Server.Subnautica.Communication.Packets.Processors
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{
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class CyclopsFireCreatedProcessor : AuthenticatedPacketProcessor<CyclopsFireCreated>
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{

NitroxServer-Subnautica/GameLogic/Entities/SimulationWhitelist.cs renamed to Nitrox.Server.Subnautica/GameLogic/Entities/SimulationWhitelist.cs

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using NitroxModel_Subnautica.DataStructures;
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using NitroxServer.GameLogic.Entities;
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namespace NitroxServer_Subnautica.GameLogic.Entities;
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namespace Nitrox.Server.Subnautica.GameLogic.Entities;
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public class SimulationWhitelist : ISimulationWhitelist
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{

NitroxServer-Subnautica/GameLogic/Entities/Spawning/CrashHomeBootstrapper.cs renamed to Nitrox.Server.Subnautica/GameLogic/Entities/Spawning/CrashHomeBootstrapper.cs

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using NitroxServer.GameLogic.Entities.Spawning;
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using NitroxServer.Helper;
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namespace NitroxServer_Subnautica.GameLogic.Entities.Spawning.EntityBootstrappers;
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namespace Nitrox.Server.Subnautica.GameLogic.Entities.Spawning.EntityBootstrappers;
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public class CrashHomeBootstrapper : IEntityBootstrapper
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{

NitroxServer-Subnautica/GameLogic/Entities/Spawning/GeyserBootstrapper.cs renamed to Nitrox.Server.Subnautica/GameLogic/Entities/Spawning/GeyserBootstrapper.cs

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using NitroxServer.GameLogic.Entities.Spawning;
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using NitroxServer.Helper;
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namespace NitroxServer_Subnautica.GameLogic.Entities.Spawning;
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namespace Nitrox.Server.Subnautica.GameLogic.Entities.Spawning;
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public class GeyserBootstrapper : IEntityBootstrapper
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{

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