The process for starting a gameserver with the Orbiter is very similar to that of manually starting a selfhosted gameserver. Gameservers are simply Studio sessions that are started with a Host/Serve loadscript, which starts a network server on a specific port and listens for incoming player connections. The gameserver will load a specific place, and if the server's port is forwarded correctly, players can connect to the server with their Clients and play the game. The Serve loadscript, a similar version of the Host loadscript which runs in dedicated servers, includes a few functions that run periodically for server upkeep, including checking for inactive players to shut down the server once it has been empty for a certain amount of time.
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