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AnyOf.2.g.cs
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#nullable enable
namespace tryAGI.OpenAI
{
/// <summary>
///
/// </summary>
public readonly partial struct AnyOf<T1, T2> : global::System.IEquatable<AnyOf<T1, T2>>
{
/// <summary>
///
/// </summary>
#if NET6_0_OR_GREATER
public T1? Value1 { get; init; }
#else
public T1? Value1 { get; }
#endif
/// <summary>
///
/// </summary>
#if NET6_0_OR_GREATER
[global::System.Diagnostics.CodeAnalysis.MemberNotNullWhen(true, nameof(Value1))]
#endif
public bool IsValue1 => Value1 != null;
/// <summary>
///
/// </summary>
public static implicit operator AnyOf<T1, T2>(T1 value) => new AnyOf<T1, T2>((T1?)value);
/// <summary>
///
/// </summary>
public static implicit operator T1?(AnyOf<T1, T2> @this) => @this.Value1;
/// <summary>
///
/// </summary>
public AnyOf(T1? value)
{
Value1 = value;
}
/// <summary>
///
/// </summary>
#if NET6_0_OR_GREATER
public T2? Value2 { get; init; }
#else
public T2? Value2 { get; }
#endif
/// <summary>
///
/// </summary>
#if NET6_0_OR_GREATER
[global::System.Diagnostics.CodeAnalysis.MemberNotNullWhen(true, nameof(Value2))]
#endif
public bool IsValue2 => Value2 != null;
/// <summary>
///
/// </summary>
public static implicit operator AnyOf<T1, T2>(T2 value) => new AnyOf<T1, T2>((T2?)value);
/// <summary>
///
/// </summary>
public static implicit operator T2?(AnyOf<T1, T2> @this) => @this.Value2;
/// <summary>
///
/// </summary>
public AnyOf(T2? value)
{
Value2 = value;
}
/// <summary>
///
/// </summary>
public AnyOf(
T1? value1,
T2? value2
)
{
Value1 = value1;
Value2 = value2;
}
/// <summary>
///
/// </summary>
public object? Object =>
Value2 as object ??
Value1 as object
;
/// <summary>
///
/// </summary>
public override string? ToString() =>
Value1?.ToString() ??
Value2?.ToString()
;
/// <summary>
///
/// </summary>
public bool Validate()
{
return IsValue1 || IsValue2;
}
/// <summary>
///
/// </summary>
public TResult? Match<TResult>(
global::System.Func<T1, TResult>? value1 = null,
global::System.Func<T2, TResult>? value2 = null,
bool validate = true)
{
if (validate)
{
Validate();
}
if (IsValue1 && value1 != null)
{
return value1(Value1!);
}
else if (IsValue2 && value2 != null)
{
return value2(Value2!);
}
return default(TResult);
}
/// <summary>
///
/// </summary>
public void Match(
global::System.Action<T1>? value1 = null,
global::System.Action<T2>? value2 = null,
bool validate = true)
{
if (validate)
{
Validate();
}
if (IsValue1)
{
value1?.Invoke(Value1!);
}
else if (IsValue2)
{
value2?.Invoke(Value2!);
}
}
/// <summary>
///
/// </summary>
public override int GetHashCode()
{
var fields = new object?[]
{
Value1,
typeof(T1),
Value2,
typeof(T2),
};
const int offset = unchecked((int)2166136261);
const int prime = 16777619;
static int HashCodeAggregator(int hashCode, object? value) => value == null
? (hashCode ^ 0) * prime
: (hashCode ^ value.GetHashCode()) * prime;
return global::System.Linq.Enumerable.Aggregate(fields, offset, HashCodeAggregator);
}
/// <summary>
///
/// </summary>
public bool Equals(AnyOf<T1, T2> other)
{
return
global::System.Collections.Generic.EqualityComparer<T1?>.Default.Equals(Value1, other.Value1) &&
global::System.Collections.Generic.EqualityComparer<T2?>.Default.Equals(Value2, other.Value2)
;
}
/// <summary>
///
/// </summary>
public static bool operator ==(AnyOf<T1, T2> obj1, AnyOf<T1, T2> obj2)
{
return global::System.Collections.Generic.EqualityComparer<AnyOf<T1, T2>>.Default.Equals(obj1, obj2);
}
/// <summary>
///
/// </summary>
public static bool operator !=(AnyOf<T1, T2> obj1, AnyOf<T1, T2> obj2)
{
return !(obj1 == obj2);
}
/// <summary>
///
/// </summary>
public override bool Equals(object? obj)
{
return obj is AnyOf<T1, T2> o && Equals(o);
}
}
}