Skip to content

Latest commit

 

History

History
22 lines (15 loc) · 624 Bytes

File metadata and controls

22 lines (15 loc) · 624 Bytes

Dynamically Loading Animation

Unity3D example project

This example will help you with optimization memory usage in Unity3D engine.

AnimationLoadManager script load and unload sprites from memory with animation clips at runtime, that very helpful!

There's two simple public methods:

  • for loading animation:
animationLoadManager.LoadAnimation(animationClipName, boolName);
  • for unloading animation from memory when animation is done
animationLoadManager.UnloadPreviousLoadAnimation();

Contact

if you have any question feel free to contact me https://twitter.com/s_tsarikovskiy