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RelocateBoardStructure.cs
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72 lines (61 loc) · 1.92 KB
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using System.Collections.Generic;
using Assets.Scripts.GridSystem;
using Assets.Scripts.Networking;
using Assets.Scripts.Objects;
using LaunchPadBooster.Networking;
namespace LibConstruct;
public class RelocateBoardStructureInstance
{
public IPlacementBoardRelocatable Structure;
public Grid3 Position;
public int Rotation;
public RelocateBoardStructureInstance(IPlacementBoardRelocatable structure, Grid3 position, int rotation)
{
Structure = structure;
Position = position;
Rotation = rotation;
}
public RelocateBoardStructureInstance(RelocateBoardStructureMessage message)
{
Structure = Thing.Find<IPlacementBoardRelocatable>(message.StructureId);
Position = message.Position;
Rotation = message.Rotation;
}
}
public class RelocateBoardStructureMessage : ModNetworkMessage<RelocateBoardStructureMessage>
{
public long StructureId;
public Grid3 Position;
public int Rotation;
public RelocateBoardStructureMessage() { }
public RelocateBoardStructureMessage(RelocateBoardStructureInstance relocate)
{
StructureId = relocate.Structure.ReferenceId;
Position = relocate.Position;
Rotation = relocate.Rotation;
}
public override void Deserialize(RocketBinaryReader reader)
{
StructureId = reader.ReadInt64();
Position = reader.ReadGrid3();
Rotation = reader.ReadByte();
}
public override void Serialize(RocketBinaryWriter writer)
{
writer.WriteInt64(StructureId);
writer.WriteGrid3(Position);
writer.WriteByte((byte)Rotation);
}
public override void Process(long hostId)
{
base.Process(hostId);
var structure = Thing.Find<IPlacementBoardRelocatable>(StructureId);
if (structure == null)
{
var ids = new List<long> { StructureId };
WaitUntilFound(hostId, Process, Process, ids, 3f, "RelocateBoardStructure", true);
}
else
PlacementBoard.RelocateBoardStructure(new RelocateBoardStructureInstance(this));
}
}