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server.js
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138 lines (122 loc) · 3.64 KB
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const express = require('express');
const app = express();
const http = require('http');
const server = http.createServer(app);
const io = require('socket.io')(server, {
cors: {
origin: ['http://localhost:4200', 'https://angular-bingo.herokuapp.com'],
methods: ['GET', 'POST']
}
});
const { Worker } = require('worker_threads');
var names = [];
var isGameStarted = false;
var numbers = [];
let test = false;
function runService(workerData) {
return new Promise((resolve, reject) => {
const worker = new Worker('./service.js', { workerData });
worker.on('message', resolve);
worker.on('error', reject);
worker.on('exit', (code) => {
if (code !== 0) {
reject(new Error(`Worker stopped with exit code ${code}`));
}
})
})
}
async function run(socket) {
let time = 100;
if (!test) {
time = 5000;
test = true;
}
const result = await runService(time);
io.to(socket.id).emit('table', result);
console.log(result);
}
const newGame = () => {
test = false;
isGameStarted = true;
numbers = Array.from({ length: 75 }, (_, i) => i + 1);
sendNumber();
};
const sendNumber = () => {
if (isGameStarted) {
if (names.length < 2) {
endGame();
io.emit('message', { message: 'Se finaliza la partida por falta de jugadores', type: 'warning' });
} else {
if (numbers.length > 0) {
io.emit('number', getRandomNumber());
setTimeout(() => {
sendNumber();
}, 3000);
} else {
if (isGameStarted) {
io.emit('message', { message: 'No hay un ganador en este juego', type: 'warning' });
}
endGame();
}
}
}
};
const getWord = (number) => {
switch (true) {
case (number <= 15):
return 'B';
case (number <= 30):
return 'I';
case (number <= 45):
return 'N';
case (number <= 60):
return 'G';
case (number <= 75):
return 'O';
default:
console.log(`Sorry, we are out of ${number}.`);
return '';
}
};
const getRandomNumber = () => {
const selectedNumber = numbers[Math.floor(Math.random() * numbers.length)];
numbers = numbers.filter(number => number !== selectedNumber);
return getWord(selectedNumber) + ' ' + selectedNumber;
};
const endGame = () => {
isGameStarted = false;
};
app.get('/', (req, res) => {
res.send('<h1>Hello world</h1>');
});
io.on('connection', (socket) => {
console.log('a user connected');
socket.on('message', (message) => {
console.log(message);
});
socket.on('name', (message) => {
socket.data.user = { name: message };
names.push(socket.data.user.name);
io.emit('name', names);
io.emit('message', { message: `Bienvenido ${message}`, type: 'info' });
run(socket).catch(err => console.error(err));
if (names.length >= 2 && !isGameStarted) {
newGame();
}
});
socket.on('win', (message) => {
if (isGameStarted) {
io.emit('message', { message: `BINGO! El ganador es ${socket.data.user.name}`, type: 'win' });
endGame();
}
});
socket.on('disconnect', () => {
names = names.filter(name => name !== socket.data.user.name);
io.emit('name', names);
console.log('a user disconnected!');
});
});
const PORT = process.env.PORT || 3000;
server.listen(PORT, () => {
console.log('listening on *:3000');
});