forked from processing/libprocessing
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathimage.rs
More file actions
362 lines (313 loc) · 12.7 KB
/
image.rs
File metadata and controls
362 lines (313 loc) · 12.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
use std::path::PathBuf;
use bevy::{
asset::{
LoadState, RenderAssetUsages, handle_internal_asset_events, io::embedded::GetAssetServer,
},
ecs::{entity::EntityHashMap, system::RunSystemOnce},
prelude::*,
render::{
ExtractSchedule, MainWorld,
render_asset::{AssetExtractionSystems, RenderAssets},
render_resource::{
Buffer, BufferDescriptor, BufferUsages, CommandEncoderDescriptor, Extent3d, MapMode,
PollType, TexelCopyBufferInfo, TexelCopyBufferLayout, Texture, TextureDimension,
TextureFormat,
},
renderer::{RenderDevice, RenderQueue},
texture::GpuImage,
},
};
use half::f16;
use crate::error::{ProcessingError, Result};
pub struct PImagePlugin;
impl Plugin for PImagePlugin {
fn build(&self, app: &mut App) {
app.init_resource::<PImageTextures>();
let render_app = app.sub_app_mut(bevy::render::RenderApp);
render_app.add_systems(ExtractSchedule, sync_textures.after(AssetExtractionSystems));
}
}
#[derive(Resource, Deref, DerefMut, Default)]
struct PImageTextures(EntityHashMap<Texture>);
#[derive(Component)]
pub struct PImage {
pub handle: Handle<Image>,
readback_buffer: Buffer,
pixel_size: usize,
texture_format: TextureFormat,
size: Extent3d,
}
fn sync_textures(mut main_world: ResMut<MainWorld>, gpu_images: Res<RenderAssets<GpuImage>>) {
main_world.resource_scope(|world, mut p_image_textures: Mut<PImageTextures>| {
let mut p_images = world.query_filtered::<(Entity, &PImage), Changed<PImage>>();
for (entity, p_image) in p_images.iter(world) {
if let Some(gpu_image) = gpu_images.get(&p_image.handle) {
p_image_textures.insert(entity, gpu_image.texture.clone());
}
}
});
}
pub fn create(
world: &mut World,
size: Extent3d,
data: Vec<u8>,
texture_format: TextureFormat,
) -> Entity {
fn new_inner(
In((size, data, texture_format)): In<(Extent3d, Vec<u8>, TextureFormat)>,
mut commands: Commands,
mut images: ResMut<Assets<Image>>,
render_device: Res<RenderDevice>,
) -> Entity {
let image = Image::new(
size,
TextureDimension::D2,
data,
texture_format,
RenderAssetUsages::all(),
);
let handle = images.add(image);
let pixel_size = match texture_format {
TextureFormat::Rgba8Unorm | TextureFormat::Rgba8UnormSrgb => 4usize,
TextureFormat::Rgba16Float => 8,
TextureFormat::Rgba32Float => 16,
_ => panic!("Unsupported texture format for readback"),
};
let readback_buffer_size = size.width * size.height * pixel_size as u32;
let readback_buffer = render_device.create_buffer(&BufferDescriptor {
label: Some("PImage Readback Buffer"),
size: readback_buffer_size as u64,
usage: BufferUsages::COPY_DST | BufferUsages::MAP_READ,
mapped_at_creation: false,
});
commands
.spawn(PImage {
handle: handle.clone(),
readback_buffer,
pixel_size,
texture_format,
size,
})
.id()
}
world
.run_system_cached_with(new_inner, (size, data, texture_format))
.expect("Failed to run new PImage system")
}
pub fn load_start(world: &mut World, path: PathBuf) -> Handle<Image> {
world.get_asset_server().load(path)
}
pub fn is_loaded(world: &World, handle: &Handle<Image>) -> bool {
matches!(
world.get_asset_server().load_state(handle),
LoadState::Loaded
)
}
#[cfg(target_arch = "wasm32")]
pub fn from_handle(world: &mut World, handle: Handle<Image>) -> Result<Entity> {
fn from_handle_inner(In(handle): In<Handle<Image>>, world: &mut World) -> Result<Entity> {
let images = world.resource::<Assets<Image>>();
let image = images.get(&handle).ok_or(ProcessingError::ImageNotFound)?;
let size = image.texture_descriptor.size;
let texture_format = image.texture_descriptor.format;
let pixel_size = match texture_format {
TextureFormat::Rgba8Unorm | TextureFormat::Rgba8UnormSrgb => 4usize,
TextureFormat::Rgba16Float => 8,
TextureFormat::Rgba32Float => 16,
_ => panic!("Unsupported texture format for readback"),
};
let readback_buffer_size = size.width * size.height * pixel_size as u32;
let render_device = world.resource::<RenderDevice>();
let readback_buffer = render_device.create_buffer(&BufferDescriptor {
label: Some("PImage Readback Buffer"),
size: readback_buffer_size as u64,
usage: BufferUsages::COPY_DST | BufferUsages::MAP_READ,
mapped_at_creation: false,
});
Ok(world
.spawn(PImage {
handle: handle.clone(),
readback_buffer,
pixel_size,
texture_format,
size,
})
.id())
}
world
.run_system_cached_with(from_handle_inner, handle)
.expect("Failed to run from_handle system")
}
pub fn load(world: &mut World, path: PathBuf) -> Result<Entity> {
fn load_inner(In(path): In<PathBuf>, world: &mut World) -> Result<Entity> {
let handle = world.get_asset_server().load(path);
while let LoadState::Loading = world.get_asset_server().load_state(&handle) {
world
.run_system_once(handle_internal_asset_events)
.expect("Failed to run internal asset events system");
}
let images = world.resource::<Assets<Image>>();
let image = images.get(&handle).ok_or(ProcessingError::ImageNotFound)?;
let size = image.texture_descriptor.size;
let texture_format = image.texture_descriptor.format;
let pixel_size = match texture_format {
TextureFormat::Rgba8Unorm | TextureFormat::Rgba8UnormSrgb => 4usize,
TextureFormat::Rgba16Float => 8,
TextureFormat::Rgba32Float => 16,
_ => panic!("Unsupported texture format for readback"),
};
let readback_buffer_size = size.width * size.height * pixel_size as u32;
let render_device = world.resource::<RenderDevice>();
let readback_buffer = render_device.create_buffer(&BufferDescriptor {
label: Some("PImage Readback Buffer"),
size: readback_buffer_size as u64,
usage: BufferUsages::COPY_DST | BufferUsages::MAP_READ,
mapped_at_creation: false,
});
Ok(world
.spawn(PImage {
handle: handle.clone(),
readback_buffer,
pixel_size,
texture_format,
size,
})
.id())
}
world
.run_system_cached_with(load_inner, path.to_path_buf())
.expect("Failed to run load system")
}
pub fn resize(world: &mut World, entity: Entity, new_size: Extent3d) -> Result<()> {
fn resize_inner(
In((entity, new_size)): In<(Entity, Extent3d)>,
mut p_images: Query<&mut PImage>,
mut images: ResMut<Assets<Image>>,
render_device: Res<RenderDevice>,
) -> Result<()> {
let mut image = p_images
.get_mut(entity)
.map_err(|_| ProcessingError::ImageNotFound)?;
images
.get_mut(&image.handle)
.ok_or(ProcessingError::ImageNotFound)?
.resize_in_place(new_size);
let size = new_size.width as u64 * new_size.height as u64 * image.pixel_size as u64;
image.readback_buffer = render_device.create_buffer(&BufferDescriptor {
label: Some("PImage Readback Buffer"),
size,
usage: BufferUsages::COPY_DST | BufferUsages::MAP_READ,
mapped_at_creation: false,
});
Ok(())
}
world
.run_system_cached_with(resize_inner, (entity, new_size))
.expect("Failed to run resize system")
}
pub fn load_pixels(world: &mut World, entity: Entity) -> Result<Vec<LinearRgba>> {
fn readback_inner(
In(entity): In<Entity>,
p_images: Query<&PImage>,
p_image_textures: Res<PImageTextures>,
mut images: ResMut<Assets<Image>>,
render_device: Res<RenderDevice>,
render_queue: ResMut<RenderQueue>,
) -> Result<Vec<LinearRgba>> {
let p_image = p_images
.get(entity)
.map_err(|_| ProcessingError::ImageNotFound)?;
let texture = p_image_textures
.get(&entity)
.ok_or(ProcessingError::ImageNotFound)?;
let mut encoder =
render_device.create_command_encoder(&CommandEncoderDescriptor::default());
let block_dimensions = p_image.texture_format.block_dimensions();
let block_size = p_image.texture_format.block_copy_size(None).unwrap();
let padded_bytes_per_row = RenderDevice::align_copy_bytes_per_row(
(p_image.size.width as usize / block_dimensions.0 as usize) * block_size as usize,
);
encoder.copy_texture_to_buffer(
texture.as_image_copy(),
TexelCopyBufferInfo {
buffer: &p_image.readback_buffer,
layout: TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(
std::num::NonZero::<u32>::new(padded_bytes_per_row as u32)
.unwrap()
.into(),
),
rows_per_image: None,
},
},
p_image.size,
);
render_queue.submit(std::iter::once(encoder.finish()));
let buffer_slice = p_image.readback_buffer.slice(..);
let (s, r) = crossbeam_channel::bounded(1);
buffer_slice.map_async(MapMode::Read, move |r| match r {
Ok(r) => s.send(r).expect("Failed to send map update"),
Err(err) => panic!("Failed to map buffer {err}"),
});
render_device
.poll(PollType::Wait)
.expect("Failed to poll device for map async");
r.recv().expect("Failed to receive the map_async message");
let data = buffer_slice.get_mapped_range().to_vec();
let image = images
.get_mut(&p_image.handle)
.ok_or(ProcessingError::ImageNotFound)?;
image.data = Some(data.clone());
p_image.readback_buffer.unmap();
let data = match p_image.texture_format {
TextureFormat::Rgba8Unorm | TextureFormat::Rgba8UnormSrgb => data
.chunks_exact(p_image.pixel_size)
.map(|chunk| LinearRgba::from_u8_array([chunk[0], chunk[1], chunk[2], chunk[3]]))
.collect(),
TextureFormat::Rgba16Float => data
.chunks_exact(p_image.pixel_size)
.map(|chunk| {
let r = f16::from_bits(u16::from_le_bytes([chunk[0], chunk[1]])).to_f32();
let g = f16::from_bits(u16::from_le_bytes([chunk[2], chunk[3]])).to_f32();
let b = f16::from_bits(u16::from_le_bytes([chunk[4], chunk[5]])).to_f32();
let a = f16::from_bits(u16::from_le_bytes([chunk[6], chunk[7]])).to_f32();
LinearRgba::from_f32_array([r, g, b, a])
})
.collect(),
TextureFormat::Rgba32Float => data
.chunks_exact(p_image.pixel_size)
.map(|chunk| {
let r = f32::from_le_bytes([chunk[0], chunk[1], chunk[2], chunk[3]]);
let g = f32::from_le_bytes([chunk[4], chunk[5], chunk[6], chunk[7]]);
let b = f32::from_le_bytes([chunk[8], chunk[9], chunk[10], chunk[11]]);
let a = f32::from_le_bytes([chunk[12], chunk[13], chunk[14], chunk[15]]);
LinearRgba::from_f32_array([r, g, b, a])
})
.collect(),
_ => return Err(ProcessingError::UnsupportedTextureFormat),
};
Ok(data)
}
world
.run_system_cached_with(readback_inner, entity)
.expect("Failed to run readback system")
}
pub fn destroy(world: &mut World, entity: Entity) -> Result<()> {
fn destroy_inner(
In(entity): In<Entity>,
mut p_images: Query<&mut PImage>,
mut images: ResMut<Assets<Image>>,
mut p_image_textures: ResMut<PImageTextures>,
) -> Result<()> {
let p_image = p_images
.get_mut(entity)
.map_err(|_| ProcessingError::ImageNotFound)?;
images.remove(&p_image.handle);
p_image_textures.remove(&entity);
Ok(())
}
world
.run_system_cached_with(destroy_inner, entity)
.expect("Failed to run destroy system")
}