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asteroid.py
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34 lines (25 loc) · 1017 Bytes
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import pygame
import random
from circle_shape import CircleShape
from logger import log_event
from constants import ASTEROID_MIN_RADIUS, LINE_WIDTH
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "white", self.position, self.radius, LINE_WIDTH)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
log_event("asteroid_split")
angle = random.uniform(20, 50)
left_velocity = self.velocity.rotate(angle)
right_velocity = self.velocity.rotate(-angle)
new_radius = self.radius - ASTEROID_MIN_RADIUS
first_asteroid_split = Asteroid(self.position.x, self.position.y, new_radius)
first_asteroid_split.velocity = left_velocity * 1.2
second_asteroid_split = Asteroid(self.position.x, self.position.y, new_radius)
second_asteroid_split.velocity = right_velocity * 1.2