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SpringBoneInspector.cs
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executable file
·296 lines (250 loc) · 11.6 KB
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using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace Unity.Animations.SpringBones
{
using Inspector;
// https://docs.unity3d.com/ScriptReference/Editor.html
[CustomEditor(typeof(SpringBone))]
[CanEditMultipleObjects]
public class SpringBoneInspector : Editor
{
bool isEngLang => !EditorPrefs.GetBool("UCSB_JLM");
public override void OnInspectorGUI()
{
serializedObject.Update();
SpringBoneGUIStyles.ReacquireStyles();
var bone = (SpringBone)target;
if (GUILayout.Button(isEngLang ? "Select Base Point" : "基点を選択", SpringBoneGUIStyles.ButtonStyle))
{
Selection.objects = targets
.Select(item => ((SpringBone)item).pivotNode)
.Where(pivotNode => pivotNode != null)
.Select(pivotNode => pivotNode.gameObject)
.ToArray();
}
GUILayout.BeginVertical("box");
var managerCount = managers.Length;
for (int managerIndex = 0; managerIndex < managerCount; managerIndex++)
{
EditorGUILayout.ObjectField(isEngLang ? "Manager" : "マネージャー", managers[managerIndex], typeof(SpringManager), true);
}
var newEnabled = EditorGUILayout.Toggle(isEngLang ? "Enabled" : "有効", bone.enabled);
GUILayout.EndVertical();
if (newEnabled != bone.enabled)
{
var targetBones = serializedObject.targetObjects
.Select(target => target as SpringBone)
.Where(targetBone => targetBone != null);
if (targetBones.Any())
{
Undo.RecordObjects(targetBones.ToArray(), "SpringBoneの有効状態を変更");
foreach (var targetBone in targetBones)
{
targetBone.enabled = newEnabled;
}
}
}
var setCount = propertySets.Length;
for (int setIndex = 0; setIndex < setCount; setIndex++)
{
propertySets[setIndex].Show();
}
GUILayout.Space(Spacing);
serializedObject.ApplyModifiedProperties();
if (targets.Length == 1)
{
RenderAngleLimitVisualization();
}
showOriginalInspector = EditorGUILayout.Toggle(isEngLang ? "Default Inspector View" : "標準インスペクター表示", showOriginalInspector);
GUILayout.Space(Spacing);
if (showOriginalInspector)
{
base.OnInspectorGUI();
}
}
// private
private const int ButtonHeight = 30;
private const float Spacing = 16f;
private SpringManager[] managers;
private PropertySet[] propertySets;
private bool showOriginalInspector = false;
private Inspector3DRenderer renderer;
private void RenderAngleLimits
(
Vector2 origin,
float lineLength,
Vector2 pivotSpaceVector,
AngleLimits angleLimits,
Color limitColor
)
{
Inspector3DRenderer.DrawArrow(origin, new Vector2(origin.x, origin.y + lineLength), Color.gray);
System.Func<float, Vector2> getLimitEndPoint = degrees =>
{
var minRadians = Mathf.Deg2Rad * degrees;
var offset = new Vector2(Mathf.Sin(minRadians), Mathf.Cos(minRadians));
return origin + lineLength * offset;
};
if (!angleLimits.active) { limitColor = Color.grey; }
var minPosition = getLimitEndPoint(angleLimits.min);
Inspector3DRenderer.DrawArrow(origin, minPosition, limitColor);
var maxPosition = getLimitEndPoint(angleLimits.max);
Inspector3DRenderer.DrawArrow(origin, maxPosition, limitColor);
if (Application.isPlaying)
{
Inspector3DRenderer.DrawArrow(origin, origin + lineLength * pivotSpaceVector, Color.white);
}
}
private void RenderAngleLimitVisualization()
{
var bone = (SpringBone)target;
if (bone.yAngleLimits.active == false
&& bone.zAngleLimits.active == false)
{
return;
}
if (renderer == null) { renderer = new Inspector3DRenderer(); }
var useDoubleHeightRect = bone.yAngleLimits.min < -90f
|| bone.yAngleLimits.max > 90f
|| bone.zAngleLimits.min < -90f
|| bone.zAngleLimits.max > 90f;
GUILayout.BeginVertical("box");
GUILayout.BeginHorizontal();
GUILayout.Label(isEngLang ? "Y Axis Angle Limit" : "Y 軸角度制限");
GUILayout.Label(isEngLang ? "Z Axis Angle Limit" : "Z 軸角度制限");
GUILayout.EndHorizontal();
EditorGUILayout.Space();
const float DefaultRectHeight = 100f;
var rect = GUILayoutUtility.GetRect(
200f, useDoubleHeightRect ? (2f * DefaultRectHeight) : DefaultRectHeight);
GUILayout.EndVertical();
if (Event.current.type != EventType.Repaint) { return; }
renderer.BeginRender(rect);
GL.Begin(GL.LINES);
rect.x = 0f;
rect.y = 0f;
Inspector3DRenderer.DrawHollowRect(rect, Color.white);
const float LineLength = 0.8f * DefaultRectHeight;
var xOffset = 0.25f * rect.width;
var yOffset = useDoubleHeightRect ? rect.center.y : (rect.y + 0.1f * DefaultRectHeight);
var halfWidth = rect.width * 0.5f;
var pivotTransform = bone.GetPivotTransform();
var pivotSpaceVector = pivotTransform.InverseTransformVector(
(bone.CurrentTipPosition - bone.transform.position).normalized);
var yLimitColor = new Color(0.2f, 1f, 0.2f);
var yLimitVector = new Vector2(-pivotSpaceVector.y, -pivotSpaceVector.x);
var yOrigin = new Vector2(xOffset, yOffset);
RenderAngleLimits(yOrigin, LineLength, yLimitVector, bone.yAngleLimits, yLimitColor);
var zLimitColor = new Color(0.7f, 0.7f, 1f);
var zLimitVector = new Vector2(-pivotSpaceVector.z, -pivotSpaceVector.x);
var zOrigin = new Vector2(xOffset + halfWidth, yOffset);
RenderAngleLimits(zOrigin, LineLength, zLimitVector, bone.zAngleLimits, zLimitColor);
GL.End();
renderer.EndRender();
}
private class PropertySet
{
public PropertySet(string newTitle, PropertyInfo[] newProperties)
{
title = newTitle;
properties = newProperties;
}
public void Initialize(SerializedObject serializedObject)
{
var propertyCount = properties.Length;
for (var propertyIndex = 0; propertyIndex < propertyCount; propertyIndex++)
{
properties[propertyIndex].Initialize(serializedObject);
}
}
public void Show()
{
GUILayout.Space(Spacing);
GUILayout.BeginVertical("box");
GUILayout.Label(title, SpringBoneGUIStyles.HeaderLabelStyle, GUILayout.Height(ButtonHeight));
var propertyCount = properties.Length;
for (var propertyIndex = 0; propertyIndex < propertyCount; propertyIndex++)
{
properties[propertyIndex].Show();
}
EditorGUILayout.Space();
GUILayout.EndVertical();
}
private string title;
private PropertyInfo[] properties;
}
private void InitializeData()
{
if (managers != null && managers.Length > 0)
{
return;
}
managers = targets
.Select(target => target as Component)
.Where(target => target != null)
.Select(target => target.GetComponentInParent<SpringManager>())
.Where(manager => manager != null)
.Distinct()
.ToArray();
}
private void OnEnable()
{
InitializeData();
var forceProperties = new PropertyInfo[] {
new PropertyInfo("stiffnessForce", isEngLang ? "Stiffness" : "硬さ"),
new PropertyInfo("dragForce", isEngLang ? "Drag" : "空気抵抗"),
new PropertyInfo("springForce", isEngLang ? "Gravity" : "重力"),
new PropertyInfo("windInfluence", isEngLang ? "Wind Influence" : "風の影響値")
};
var angleLimitProperties = new PropertyInfo[] {
new PropertyInfo("pivotNode", isEngLang ? "Base Pivot" : "基点"),
new PropertyInfo("angularStiffness", isEngLang ? "Angular Stiffness" : "回転の硬さ"),
new AngleLimitPropertyInfo("yAngleLimits", isEngLang ? "Y Axis Angle Limit" : "Y 軸角度制限"),
new AngleLimitPropertyInfo("zAngleLimits", isEngLang ? "Z Axis Angle Limit" : "Z 軸角度制限")
};
var lengthLimitProperties = new PropertyInfo[] {
new PropertyInfo("lengthLimitTargets", isEngLang ? "Targets" : "ターゲット")
};
var collisionProperties = new PropertyInfo[] {
new PropertyInfo("radius", isEngLang ? "Radius" : "半径"),
new PropertyInfo("sphereColliders", isEngLang ? "Sphere Colliders" : "球体"),
new PropertyInfo("capsuleColliders", isEngLang ? "Capsule Colliders" : "カプセル"),
new PropertyInfo("panelColliders", isEngLang ? "Panel Colliders" : "板")
};
propertySets = new PropertySet[] {
new PropertySet(isEngLang ? "Force" : "力", forceProperties),
new PropertySet(isEngLang ? "Angle Limit" : "角度制限", angleLimitProperties),
new PropertySet(isEngLang ? "Length Limit" : "距離制限", lengthLimitProperties),
new PropertySet(isEngLang ? "Collision" : "当たり判定", collisionProperties),
};
foreach (var set in propertySets)
{
set.Initialize(serializedObject);
}
}
private static void SelectSpringManager(SpringBone bone)
{
var manager = bone.gameObject.GetComponentInParent<SpringManager>();
if (manager != null)
{
Selection.objects = new Object[] { manager.gameObject };
}
}
private static void SelectPivotNode(SpringBone bone)
{
var pivotObjects = new List<GameObject>();
foreach (var gameObject in Selection.gameObjects)
{
var springBone = gameObject.GetComponent<SpringBone>();
if (springBone != null
&& springBone.pivotNode != null)
{
pivotObjects.Add(springBone.pivotNode.gameObject);
}
}
Selection.objects = pivotObjects.ToArray();
}
}
}