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projects: focus on dropped project, #GITBUILD
1 parent 12b5c30 commit 5334578

1 file changed

Lines changed: 19 additions & 2 deletions

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UnityLauncherPro/MainWindow.xaml.cs

Lines changed: 19 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -4332,6 +4332,8 @@ private void gridRecent_Drop(object sender, DragEventArgs e)
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//MessageBox.Show("files: " + files.Length, "Information", MessageBoxButton.OK, MessageBoxImage.Information);
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bool addedAny = false;
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string addedPath = null;
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// check if any of the files is a unity project (has Assets and ProjectSettings folder)
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foreach (var file in files)
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{
@@ -4343,6 +4345,7 @@ private void gridRecent_Drop(object sender, DragEventArgs e)
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if (Directory.Exists(assetsFolder) == true && Directory.Exists(projectSettingsFolder) == true)
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{
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Tools.AddProjectToHistory(file);
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addedPath = file;
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addedAny = true;
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}
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else
@@ -4361,9 +4364,23 @@ private void gridRecent_Drop(object sender, DragEventArgs e)
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// clear search, so can see added project
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searchBoxProjects.SearchText = "";
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RefreshRecentProjects();
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// NOTE 0 works for sort-by-date only
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Tools.SetFocusToGrid(gridRecent, 0);
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SetStatus("Added project(s) with drag and drop..");
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// find one of the added items
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if (addedPath != null)
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{
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for (int i = 0, len = gridRecent.Items.Count; i < len; i++)
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{
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var item = gridRecent.Items[i] as Project;
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if (item != null && (item.Path ?? "").Replace('\\', '/') == addedPath.Replace('\\', '/'))
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{
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gridRecent.SelectedIndex = i;
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gridRecent.ScrollIntoView(item);
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gridRecent.Focus();
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break;
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}
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}
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}
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}
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}
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