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README.md

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@@ -82,20 +82,20 @@ cd gameserver
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### Dual Protocol Architecture
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The GameServer supports two communication
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protocols running in parallel:__
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Client ↔ Server Communication__
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├── JSON Protocol (Development)__
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│ ├── Human-readable format__
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│ ├── Easy debugging and testing__
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│ ├── Slower, higher bandwidth__
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│ └── Used for configuration,__
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│ chat, admin commands__
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__
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├── Binary Protocol (Production)__
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├── High-performance binary format__
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├── Minimal bandwidth usage__
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├── Fast serialization/deserialization__
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└── Used for real-time gameplay,__
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protocols running in parallel:\
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Client ↔ Server Communication\
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├── JSON Protocol (Development)\
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│ ├── Human-readable format\
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│ ├── Easy debugging and testing\
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│ ├── Slower, higher bandwidth\
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│ └── Used for configuration,\
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│ chat, admin commands\
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\
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├── Binary Protocol (Production)\
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├── High-performance binary format\
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├── Minimal bandwidth usage\
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├── Fast serialization/deserialization\
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└── Used for real-time gameplay,\
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entity updates, world data
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