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Copy pathCUDAPCISPHSolver3Example.cu
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139 lines (125 loc) · 4.95 KB
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// This code is based on Jet framework.
// Copyright (c) 2018 Doyub Kim
// CubbyFlow is voxel-based fluid simulation engine for computer games.
// Copyright (c) 2020 CubbyFlow Team
// Core Part: Chris Ohk, Junwoo Hwang, Jihong Sin, Seungwoo Yoo
// AI Part: Dongheon Cho, Minseo Kim
// We are making my contributions/submissions to this project solely in our
// personal capacity and are not conveying any rights to any intellectual
// property of any third parties.
#include "CUDAPCISPHSolver3Example.hpp"
#include <Core/CUDA/CUDAArray.hpp>
#include <Core/CUDA/CUDAPCISPHSolver3.hpp>
#include <Core/PointGenerator/GridPointGenerator3.hpp>
#include <Core/Utils/Serialization.hpp>
#if defined(__HIP__)
#include <Core/CUDA/cuda_to_hip.h>
#else
#include <cuda_runtime.h>
#endif
#include <pystring/pystring.h>
#include <fstream>
using namespace CubbyFlow;
void SaveParticleAsPos(const CUDASPHSystemData3* particles,
const std::string& rootDir, int frameCnt)
{
Array1<Vector3D> positions(particles->NumberOfParticles());
ConstCUDAArrayView1<float4> cudaPositions = particles->Positions();
for (std::size_t i = 0; i < particles->NumberOfParticles(); ++i)
{
const float4 position = cudaPositions.At(i);
positions(i) = Vector3D{ static_cast<double>(position.x),
static_cast<double>(position.y),
static_cast<double>(position.z) };
}
char baseName[256];
snprintf(baseName, sizeof(baseName), "frame_%06d.pos", frameCnt);
std::string fileName = pystring::os::path::join(rootDir, baseName);
std::ofstream file(fileName.c_str(), std::ios::binary);
if (file)
{
printf("Writing %s...\n", fileName.c_str());
std::vector<uint8_t> buffer;
Serialize<Vector3D>(positions.View(), &buffer);
file.write(reinterpret_cast<char*>(buffer.data()), buffer.size());
file.close();
}
}
void SaveParticleAsXYZ(const CUDASPHSystemData3* particles,
const std::string& rootDir, int frameCnt)
{
Array1<Vector3D> positions(particles->NumberOfParticles());
ConstCUDAArrayView1<float4> cudaPositions = particles->Positions();
for (std::size_t i = 0; i < particles->NumberOfParticles(); ++i)
{
const float4 position = cudaPositions.At(i);
positions(i) = Vector3D{ static_cast<double>(position.x),
static_cast<double>(position.y),
static_cast<double>(position.z) };
}
char baseName[256];
snprintf(baseName, sizeof(baseName), "frame_%06d.xyz", frameCnt);
std::string filename = pystring::os::path::join(rootDir, baseName);
std::ofstream file(filename.c_str());
if (file)
{
printf("Writing %s...\n", filename.c_str());
for (const auto& pt : positions)
{
file << pt.x << ' ' << pt.y << ' ' << pt.z << std::endl;
}
file.close();
}
}
void RunSimulation(const std::string& rootDir,
const CUDAPCISPHSolver3Ptr& solver, int numberOfFrames,
const std::string& format, double fps)
{
const auto particles = solver->SPHSystemData();
for (Frame frame(0, 1.0 / fps); frame.index < numberOfFrames; ++frame)
{
solver->Update(frame);
if (format == "xyz")
{
SaveParticleAsXYZ(particles, rootDir, frame.index);
}
else if (format == "pos")
{
SaveParticleAsPos(particles, rootDir, frame.index);
}
}
}
void CUDAPCISPHSolver3Example::RunExample(const std::string& rootDir,
float targetSpacing,
int numberOfFrames,
const std::string& format, double fps)
{
// Setup solver
auto solver = CUDAPCISPHSolver3::Builder().MakeShared();
solver->SetDragCoefficient(0.0f);
solver->SetRestitutionCoefficient(0.0f);
solver->SetViscosityCoefficient(0.1f);
solver->SetPseudoViscosityCoefficient(10.0f);
solver->SetIsUsingFixedSubTimeSteps(true);
solver->SetNumberOfFixedSubTimeSteps(1);
auto particles = solver->SPHSystemData();
particles->SetTargetSpacing(targetSpacing);
particles->SetRelativeKernelRadius(1.8f);
// Seed particles
BoundingBox3D vol(Vector3D(), Vector3D(0.5, 0.5, 0.5));
vol.Expand(-targetSpacing);
Array1<Vector3D> rawPoints;
GridPointGenerator3 generator;
generator.Generate(vol, targetSpacing, &rawPoints);
Array1<float4> hostData(rawPoints.Length());
for (std::size_t i = 0; i < rawPoints.Length(); ++i)
{
Vector3F rp = rawPoints[i].CastTo<float>();
hostData[i] = make_float4(rp[0], rp[1], rp[2], 0.0f);
}
CUDAArray1<float4> deviceData(hostData);
particles->AddParticles(deviceData);
printf("Number of particles: %zu\n", particles->NumberOfParticles());
// Run simulation
RunSimulation(rootDir, solver, numberOfFrames, format, fps);
}