Welcome to NMSE (NO MAN'S SAVE EDITOR) - the open source No Man's Sky Save Editor.
This guide walks you through every feature of the application so you can confidently edit your No Man's Sky save files.
- Getting Started
- Opening a Save File
- Saving Your Changes
- Tabs Overview
- Editing Guides:
- Importing & Exporting Inventories
- Changing Language
- Frequently Asked Questions
- Windows 10 or 11 (64-bit) ... or Linux (Wine, Bottles) and macOS (Gcenx Wine Builds, CrossOver)
- A No Man's Sky save file from any supported platform
- Download the latest version from the Releases page
- Extract the
.zipfile to any folder on your computer - Double-click
NMSE.exeto launch the editor
💡 No installation is required - NMSE is fully portable. You can run it from a USB drive or any folder.
While NMSE is a native Windows application, it runs on Linux and macOS via Wine compatibility layers. Guides are available for Wine, Bottles, Gcenx Wine Builds, and CrossOver. A native cross-platform version is planned.
NMSE can edit save files from all platforms that No Man's Sky supports:
| Platform | Supported | Auto-Detect | Notes |
|---|---|---|---|
| Steam | ✅ | ✅ | Saves found automatically |
| GOG | ✅ | ✅ | Saves found automatically |
| Xbox Game Pass | ✅ | ✅ | Saves found automatically |
| PlayStation 4 | ✅ | - | Requires manual file transfer |
| Nintendo Switch | ✅ | - | Requires manual file transfer |
NMSE supports the 16 game languages. To change the display language:
- Click Language in the menu bar
- Select your preferred language from the list
The entire application - menus, labels, item names, and descriptions - will update to the selected language.
| Language | Code |
|---|---|
| English (UK) | en-GB |
| English (US) | en-US |
| French | fr-FR |
| Italian | it-IT |
| German | de-DE |
| Spanish | es-ES |
| Spanish (Latin America) | es-419 |
| Portuguese | pt-PT |
| Portuguese (Brazil) | pt-BR |
| Russian | ru-RU |
| Polish | pl-PL |
| Dutch | nl-NL |
| Simplified Chinese | zh-CN |
| Traditional Chinese | zh-TW |
| Japanese | ja-JP |
| Korean | ko-KR |
There are two ways to open a save file:
- Click Browse... or File > Open Save Directory in the menu bar
- NMSE will automatically detect your save file location
- A list of available save slots will appear
- Select the save slot and save file you want to edit
- Click Load
- Click File > Load Save File
- Browse to the save file on your computer
- Select the file and click Open
Use this method for PlayStation or Nintendo Switch saves that you've copied to your PC.
After making edits, save your changes using one of these methods:
- File > Save - Overwrites the original file (a backup is created automatically)
- File > Save As - Save to a new location without overwriting the original
⚠️ Important: While NMSE creates automatic backups, it's good practice to keep your own copy as well. Always keep a backup of your original save files before editing.
If something goes wrong, you can restore from a backup:
- Edit > Restore Backup (All) - Restore all save slots from backup
- Edit > Restore Backup (Single) - Restore just the current save slot
NMSE organises all editing features into tabs along the top of the window. Click any tab to switch to that section.
Most sections support export and import in different ways (with cross-editor compatibility).
| Tab | What It Does |
|---|---|
| Player | Health, currencies, game mode, coordinates, guides, titles, save tools |
| Exosuit | Personal exosuit inventory and technology |
| Multi-tools | Multi-tool selection, stats, seeds, and inventory |
| Starships | Ship selection, stats, seeds, and inventory |
| Fleet | Freighter, frigates, and squadron stats, seeds, and inventories |
| Exocraft | Exocraft vehicle inventories |
| Companions | Companion management, creature creator, pet battles |
| Bases & Storage | Bases and NPCs, chest inventories and storage containers |
| Catalogue | Words, glyphs, teleport locations, recipes, fish, product and technology catalogue |
| Milestones | Journey milestones and statistics |
| Settlements | Settlement management and building editor |
| ByteBeats | ByteBeat music library editor |
| Account Rewards | Platform and season rewards |
| Export Settings | Custom export/import settings |
| Raw JSON Editor | Advanced JSON tree editor for power users |
💡 Tip: Tabs load their data when you first click on them to save on initial load time, so switching tabs may take a brief moment the first time but won't again after that.
| General |
|---|
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The Player tab lets you edit your character's core stats, game settings, unlocked guides and titles.
| General | Guide | Titles |
|---|---|---|
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| Field | Description |
|---|---|
| Health | Your current health value |
| Shield | Your current shield value |
| Energy | Your current energy value |
| Units | Basic in-game currency |
| Nanites | Nanite clusters currency for technology upgrades |
| Quicksilver | Premium currency earned from missions for synthesis |
| Save Name | The name of the save file |
| Game Mode | Normal, Survival, Permadeath, Creative, or Custom |
| Player State | Your current state (on foot, in ship, etc.) |
| Space Battle | Trigger a space battle event |
You can change your galactic position by editing the coordinate fields. This lets you teleport to specific systems or planets.
Current Coordinates shows your current location and details. You can manually edit and apply coordinates from the right hand column via the number fields, or via glyph buttons.
As an additional bit of fun, you can use the Coordinate Roulette! button to send yourself somewhere completely random (you will be prompted to confirm).
⚠️ Caution: Changing coordinates will move you to a different location in the galaxy. Make sure you know where you want to go!
You can copy, move slot, swap slot, delete and platform transfer a save from here.
⚠️ Caution: Ensure you have a backup of your save when using this utility! It performs complex operations for advanced users only.
You can set the status of guide topics in the games UI for your save from this panel. The filter search allows you to filter the list.
Allows the unlock of titles for your player.
The Exosuit tab shows your personal inventory in a visual grid layout.
| Exosuit Cargo | Exosuit Tech |
|---|---|
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- Cargo - Main player cargo inventory
- Technology - Installed technology modules and upgrades
- Click on any slot to select it
- Right-click a slot to see available actions
- Use the item details / picker to view and change what's in a slot
- Edit stack sizes to change quantities
- Move items between slots by dragging
- Duplicate items into empty slots by using ctrl/cmd + dragging
- Click an empty slot
- Use the item picker dialog to search for items
- Select the item and confirm with Add Item
💡 Tip: You can search items by name using the search bar in the item picker.
- Change the width / height and use the Resize to confirm
- Cargo and Technology inventories allow you to export and import an inventory layout via the Import and Export buttons.
- Exosuit Cargo has a Sort control at the top of the grid
- The Auto-Stack button moves matching items from Exosuit Cargo to Chests, Starship Cargo, or Freighter Cargo
- The Exosuit Cargo context menu can also auto-stack only the slot you right-clicked
- You can pin a slot from the context menu. Pinned slots are ignored by auto-stack
- If you use the single-slot auto-stack action on a pinned slot, the action is blocked
- If the destination stack becomes full, the extra items go to another free slot in the same destination when possible
- If there is no valid free slot, the remaining items stay in Exosuit Cargo
The Multi-tools tab lets you manage your collection of multi-tools.
| Multi-tools |
|---|
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| Field | Description |
|---|---|
| Name | Your multitool's custom name |
| Type | Rifle, Pistol, Experimental, Alien, Royal, etc. |
| Class | C, B, A, or S class |
| Seed | The procedural generation seed (changes appearance etc.) |
| Base Stats | Damage, Mining, and Scan stats |
| Inventory | Technology slots, inventory resize, import / export |
Editing the inventory works the same as the other inventory panels (see Exosuit).
Use the dropdown at the top to switch between your multi-tools. The inventory grid below will update to show the selected multitool's contents.
Delete a multi-tool with the Delete button.
Export / Import via the Export and Import buttons.
Set the selected multi-tool to the primary multi-tool with the Make Primary button.
Changing the Seed value will change how your multi-tool looks and its base stats. Each seed generates a unique combination of parts and colours. You can find seeds shared by the community online to get specific appearances.
💡 Tip: Write down your current seed or export your multi-tool before changing it, so you can go back if you don't like the new one!
The Starships tab lets you manage up to 12 starships in your collection, including corvettes.
| Starship Cargo | Starship Tech |
|---|---|
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| Field | Description |
|---|---|
| Name | Your ship's custom name |
| Type | Fighter, Explorer, Hauler, Shuttle, Exotic, Solar, Interceptor, Living Ship |
| Class | C, B, A, or S class |
| Seed | The procedural generation seed (changes appearance) |
| Base Stats | Damage, Shield, Hyperdrive, and Manoeuvrability stats |
| Inventory | Cargo and Technology slots, inventory resize, import / export |
Use the dropdown at the top of the panel to switch between your ships. Each ship has its own inventory grid.
Set the ship to use old colours via the [ ] Use Old Colour
Delete a ship with the Delete button.
Export / Import via the Export and Import buttons.
Set the selected ship to the primary starship with the Make Primary button.
- Starship Cargo has a Sort control at the top of the grid
- The Auto-Stack button in Starship Cargo moves matching items to Chests or Freighter Cargo
- The Starship Cargo context menu can also auto-stack only the slot you right-clicked
- You can pin a slot from the context menu. Pinned slots are ignored by auto-stack
- If you use the single-slot auto-stack action on a pinned slot, the action is blocked
- If the destination stack becomes full, the extra items go to another free slot in the same destination when possible
- If there is no valid free slot, the remaining items stay in Starship Cargo
Changing the Seed value will change how your ship looks and it's base stats. Each seed generates a unique combination of parts and colours. You can find seeds shared by the community online to get specific ship appearances.
💡 Tip: Write down your current seed or export your ship before changing it, so you can go back if you don't like the new one!
Corvette ships are supported with some special considerations:
- Corvettes work jankily in the game save data
- Due to how corvettes work, you should summon your corvette and then set a new starship to primary before editing
- NMS saves only store the Technology slots in the starship keys for your last 'Recently Boarded Corvette'. If you intend to edit a corvettes inventories, you should always have this ship as your second last summoned ship for safety
- Corvette inventory slots are reverse looked up from the base data to show the correct technology slots. If you don't see them, you need to cycle the corvette per above
- NMSE has some safety prompts around these to help to guide you when editing corvette starships safely
Corvette type starships allow the following extra features:
- Snapshot / import a snapshot of the technology and ship status of a corvette, to reduce annoyance from the game jumbling the slots
- Optimise the build order of base components in the corvette design via the Optimise Build button. A Tick or Cross indicator shows the current optimisation status
| Corvettes |
|---|
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The Fleet tab contains three sub-tabs for managing your capital ship (freighter) and fleet (frigate fleet and squadron).
Edit your freighter's stats, inventory, technology, and view the functional room list.
| Freighter Cargo | Freighter Tech | Freighter Rooms |
|---|---|---|
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| Field | Description |
|---|---|
| Name | Your freighter's custom name |
| Type | Tiny, Small, Normal, Capital, Pirate |
| Class | C, B, A, or S class |
| Seeds | The procedural generation seeds (changes crew race, crew appearance, and freighter appearance + stats) |
| Base Stats | Hyperdrive and Fleet Coordination stats |
| Inventory | Cargo and Technology slots, inventory resize, import / export |
| Rooms | Freighter base room presence |
Export / Import via the Export and Import buttons.
- Freighter Cargo has a Sort control at the top of the grid.
Manage your fleet of up to 30 frigates by selecting them from the list.
| Frigates |
|---|
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| Field | Description |
|---|---|
| Name | Frigate name |
| Type | Combat, Exploration, Industrial, Trade, Support, etc. |
| Class | C, B, A, or S class |
| NPC Race | Gek, Vy'keen, Korvax |
| Seeds | Home and Model seed (changes appearance + stats) |
| Traits | Special bonuses and abilities |
| Stats | Combat, exploration, industrial, and trade ratings |
| Totals | Total frigate outcome stats |
| Progress / Mission | Shows the current frigate mission and level state (Fast forward levels and finish expeditions with buttons) |
💡 Tip: Because traits determine class for frigates, changing a frigates class runs an algorithm to determine a set of stats for that class and changing traits updates the class.
Export / Import / Delete and Copy via the Export and Import, Copy and Delete buttons.
Edit your squadron of up to 4 pilots by selecting them from the list.
| Squadron |
|---|
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| Field | Description |
|---|---|
| Race | Gek, Vy'keen, Korvax |
| Rank | C, B, A, or S class |
| Ship Type | The type of ship your wingman flies |
| NPC Seed | Pilot NPC seed (changes appearance) |
| Ship Seed | Pilot ship seed (changes appearance) |
| Traits Seed | Pilot NPC stats/traits (changes appearance) |
| [ ] Slot Unlocked | Pilot slot is unlocked |
Export / Import / Delete via the Export, Import, and Delete buttons.
The Exocraft tab lets you manage your exocraft vehicle inventories in the same manner as the other inventories. See Exosuit for more details.
The inventories can be Resized, Imported and Exported via the width/height setters and Resize button, they can also be exported and imported via the Export and Import buttons.
| Exocraft Cargo | Exocraft Tech |
|---|---|
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Each exocraft (Roamer, Nomad, Colossus, Pilgrim, Nautilon, Minotaur) has its own inventory section showing installed technology.
(The unreleased Dragonfly can technically be added through JSON editing)
Use the dropdown at the top of the panel to switch between your ships. Each ship has its own inventory grid.
If the exocraft is currently deployed, it will be indicated on the panel and can be undeployed via the Undeploy button.
You can set the selected Exocraft to primary by using the [ ] Primary Vehicle toggle.
The camera state can be set using the [ ] Third Person Camera toggle.
The Minotaur AI Pilot can be enabled or disabled by using the [ ] Minotaur AI Pilot toggle.
Export / Import via the Export and Import buttons.
The Companion tab lets you manage your collection of pets / companions, as well as edit their parts and stats.
The system is complex and has some internal game constraints that can be hard to work with, so results may vary.
You can use the Creature Builder (Web) button above the list of companions and eggs to go to the NMSCD Creature Builder site, and import / set your companions per the site - but be warned that the site has some incorrect identifiers based on model scenes that will need to be substituted.
You can also use the builtin editor to edit came rule compatible creatures. Currently there is no preview for the model though.
Via the Battle tab you can also edit the Xeno Arena pet battle features of your companion pets and your team format.
| Companions (Stats + Builder) | Pet Battles |
|---|---|
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| Field | Description |
|---|---|
| [ ] Slot Unlocked | Unlock / lock slot |
| Species | Your pet's species |
| Name | Your pet's custom name |
| Type | Companion type (internal names) |
| Biomes | Natural biome selection |
| Predator [ ] | Set predator state |
| Has Fur [ ] | Set fur state |
| Scale | Companion scale |
| Trust | Companion trust value |
| Birth Time | Companion time of birth |
| Last Egg Time | Companion last egg time |
| Induce Egg | Induce an egg from this companion |
| Custom Species Name | Custom species name |
| Egg Modified [ ] | Egg modification state |
| Summoned [ ] | Companion summoned state |
| Allow Reroll [ ] | Companion reroll state |
| UA | UA value |
| Seeds | Creature, secondary, species, genus, bone scale, colour base |
| Stats | Companion stats (Helpfulness, aggression, independence, hungry, lonely, trust increase/decrease dates) |
| Descriptors (Parts) | Companion creature model parts and descriptors |
| Accessory Customisation | Companion accessory customisation |
The Induce Egg button can be used to create a companion egg from the selected companion. It will enter the egg list, and produce an egg in the exosuit inventory.
A creatures model parts / descriptors can be edited per creature with the game files rule limitations via the Descriptors (Parts) section
💡 Tip:
The Descriptors / Parts can be edited depending on the selected species and type so that you can select different body part types.
These are defined by what the game allows, so different companions will offer different options (some of which are fixed).
Additionally, the accessories of the companion can be set, coloured and reset via the Accessory Customisation section. This includes their move / ability list, mutation progress, stats, class overrides and different displays of ability statistics.
Export / Import / Delete via the Export, Import, and Delete buttons.
The Bases tab shows your base NPCs and their race and seed (editable), as well as your bases information (name).
Use the dropdown at the top of the Base Info section to switch between your bases.
Export / Import / via the Export and Import buttons.
You can move the base computer to another component's location via the Move Base Computer button. It will prompt you to select a base component by ID.
You can also clear terrain edit data at the associated base via the Clear Terrain Edits button.
| Bases |
|---|
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You can edit the contents of your numbered storage chests / containers (0–9) via tabs. Each container has its own inventory grid with export, import and usual editing capabilities.
Chest inventories also have a Sort control at the top of the grid.
You can edit the names of your storage chests via the fields at the top of the tab.
| Chests |
|---|
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You can edit the contents of your special storage containers. Each container has its own inventory grid with export, import and usual editing capabilities.
| Storages |
|---|
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| Tab | Use |
|---|---|
| Ingredient Storage | Ingredient storage inventory for cooking |
| Corvette Parts Cache | Corvette parts cache inventory for building corvette starships |
| Base Salvage Capsule | Salvaged parts capsule from deleted bases |
| Rocket | Rocket inventory |
| Fishing Platform (Skiff) | Fishing platforms inventory |
| Fish Bait | Fishing bait inventory |
| Food Unit | Food unit inventory for cooking |
| Freighter Refund (unused) | Freighter base deletion refund inventory - not used in the game, be careful if choosing to edit! (included for mod support) |
The Catalogue tab manages your discovery progress and knowledge.
Most of the tabs have functionality for:
Sorting and filtering with the headers and the filter search field.
Use the Add {type} button to display a filterable list of items you can add to your known list.
The Remove Selected removes a known entry. Export / Import via the Export and Import buttons.
View and manage the technologies that you can craft or use.
| Known Technologies |
|---|
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View and manage the products that you can craft or use.
| Known Products |
|---|
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View and manage the special items that you can craft or use. This list is syncronised with the Account Rewards panel to some degree.
| Known Specials |
|---|
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View and manage the alien words you've learned from each race (Gek, Vy'keen, Korvax).
You can learn / unlearn all words, all words for a specific race, a selection of words, or individually.
| Known Words |
|---|
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View and learn portal glyphs. You can learn / unlearn all 16 glyphs at once.
| Known Glyphs |
|---|
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Known teleport locations are displayed in a list with their Name, Type, Galaxy, Portal Code (Hex), Portal Code (Dec) and Signal Booster address.
| Known Locations |
|---|
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Entries can be filtered via the search and sorted via the headers.
Selecting an entry allows you to view the portal glyphs for that location as well as the galaxy it is in at the bottom of the tabs panel.
Use the Delete Selected button to delete the currently selected location(s).
Use the Travel to System button to set the players coordinates to this system and travel to it.
Browse the fish you have caught and some basic stats. Add fish to your catch list via the Add Fish button. Remove them via the Remove Selected button.
Count and Largest Catch stats can be edited by changing their values.
| Fishing |
|---|
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Browse a basic version of the complete recipe database. The Recipes sub-tab shows all crafting recipes with their ingredients, organised by type and offers filtering and sorting options.
Additional information for the recipe is offered at the bottom of the tab panel.
| Recipes |
|---|
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The Milestones tab lets you view and edit your journey milestones and game statistics.
| Main Milestones | Other Milestones |
|---|---|
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You can edit milestone progress values and global statistics tracked by the game.
The Settlement tab lets you manage your settlements.
Select your settlement from the drop down menu.
Use the Delete button to delete a settlement.
The settlement is not removed from your known locations (teleporter) on purpose, so that you can go back to that location if you want. It can be removed from the known locations panel.
Export / Import via the Export and Import buttons.
| Stats & Perks |
|---|
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| Field | Description |
|---|---|
| Name | Selected settlement name |
| Seed | Settlement seed (appearance, stats) |
| NPC Race | Settlement NPC race |
| Decision Type | Settlements current decision event type |
| Last Decision | Settlements last decision event date |
| Stats | Settlement population, happiness, productivity, upkeep, sentinel buildup, debt, alert buildup, bug attack buildup |
| Timers | Timers for stats |
| Mini Missions | Mission seed and start time |
| Perks | Active settlement bonuses (seed field for procedural perks) |
Set values and timers from the available fields for each stats.
Select Perks from the list and enter a seed on the right hand side of the list for procedural perks.
| Field | Description |
|---|---|
| Production | What your settlement produces |
| Production |
|---|
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Use the edit button to change what your settlement is producing.
| Field | Description |
|---|---|
| Building State Slots | Edit the plots to change the status of the building in that plot |
| Building States |
|---|
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For each plot (numbered 01 to 48), you can set the buildings status via the number entry field (or drop down list for known safe values).
An approximation of the building is noted below the plots fields.
These are bitflag composites that pack multiple booleans and small numbers into a single integer. Editing these manually is for advanced users.
This functionality is experimental and based on initial reverse engineering works.
| Field | Description |
|---|---|
| Building Editor | Edit an individual building/plots bitfields directly |
| Building Editor |
|---|
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Select the plot via the slot field. You can set the buildings status via the raw value number entry field.
The tick boxes below allow you to manipulate the bitflags in the bitfields within the composite integer. Each tickbox will manipulate the bits and produce the new integer to match.
This panel is for advanced users and requires either known useful values, or a solid understanding of the bitflags to net the most benefit.
This functionality is experimental and based on initial reverse engineering works.
The ByteBeats tab lets you manage your ByteBeat music library.
| ByteBeats |
|---|
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ByteBeat is No Man's Sky's built-in music creation tool. With NMSE, you can export, import, and manage your saved ByteBeat compositions - allowing you to share with other artists and enthusiasts online!
| Field | Description |
|---|---|
| Name | Track name |
| Author Username | Track author username |
| Author Online ID | Track authors recorded online ID for the entry |
| Author Platform | Authors online / play platform ID (ST, PS, etc.) |
| Data [ n ] | Track data array |
| [ ] Shuffle | Shuffle playback |
| [ ] Autoplay On Foot | Playback selected track on foot |
| [ ] Autoplay In Ship | Playback selected track in ship |
| [ ] Autoplay In Vehicle | Playback selected track in vehicle |
Export / Import / Delete tracks via the Export, Import, and Delete buttons.
The Account tab shows seasonal reward (expedition), Twitch drops and platform specific rewards data.
| Account Rewards | Platform Rewards |
|---|---|
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| Field | Description |
|---|---|
| Season Rewards | Expedition /season rewards |
| Twitch Rewards | Twitch Drop rewards |
| Platform Rewards | Platform-specific entitlements |
Each tab has the ability to unlock / lock all, unlock individually and filter the lists.
Platform rewards may require the user settings MXML file to also be edited directly depending on your platform. It will auto find the file on supported platforms, if not browse to GCUSERSETTINGSDATA.MXML in the NMS Binaries\SETTINGS\ directory
💡 Tips:
Due to how the game works, Twitch drops and platform rewards, you need to set your game to offline before starting the game to unlock the rewards.
You may also need to edit the platform rewards after launching the game (or lock the file from editing until after launch) due to how the game recreates the user settings MXML at runtime.
The Export Settings tab lets you set up export naming conventions and file preferences.
| Export Extensions | Export Templates |
|---|---|
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Configure how exported files are named and what format they use. This is useful if you frequently export and share save data or maintain custom collections of your save data.
Use the help sub tab for variable references.
The Raw JSON Editor tab provides direct access to the underlying save file data in a tree view.
| Raw JSON Editor |
|---|
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The Raw JSON editor is for advanced users who need to edit values that aren't exposed in the other tabs. It shows the complete save file structure as a navigable tree view, text view, or a split view of both.
It supports basic syntax highlighting, node export/import and change diffing.
- Navigate the tree by expanding nodes
- Click on a value to edit it
- Modify the value in the edit field
- Press Enter to confirm the change
⚠️ Caution: Editing raw JSON values incorrectly can corrupt your save file. Only use this if you know what you're doing, and always keep a backup!
Use the Tree View, Text View or Split View buttons to switch betweeen the different view modes.
Use the Expand All and Collapse All buttons to fold/unfold all.
💡 Tip: The Expand All button will unfold up to half a million rows of keys and information depending on your saves age and density and can take a very significant amount of time to complete. It will warn you before you expand.
The Show Changes button can be used to show a basic diff (up to a maximum set of changes) for the save edits that have been made to the JSON objects.
Use the Search... field to search by string, key, etc.
You can also export/import per node object via the context menu by right-clicking the object/node.
For advanced edits, it is recommended to export the whole save JSON (or relevant node) and make changes in a capable external editor such as Sublime, VS Code, etc.
NMSE supports importing and exporting inventory data, making it easy to share loadouts with other players or make backups / inject into other items.
- Navigate to the inventory you want to export (Exosuit, Ship, etc.)
- Use the export function to save the inventory to a file
- Navigate to the target inventory
- Use the import function and select your file
- The items will be loaded into the inventory
NMSE can import inventories, multi-tools, ships, etc. from multiple save editor formats via key-matching, so you can share loadouts even if your friends use different tools.
Any keys that can be matched successfully will be imported.
NMSE auto-detects save locations for Steam, GOG, and Xbox Game Pass. If auto-detect doesn't work, save files are typically located at:
- Steam:
%APPDATA%\HelloGames\NMS\ - GOG:
%APPDATA%\HelloGames\NMS\ - Xbox Game Pass: Search for
NMSin the Xbox app data folder
Yes! You'll need to transfer the save file to your PC first via the homebrew of your choice (PS4: Apollo, SaveWizard, etc. - Switch: JKSV, etc.), edit it with NMSE, then transfer it back. Use File -> Load Save File to open manually transferred saves.
No Man's Sky does not have an anti-cheat system for save file editing. However, always use save editing responsibly and keep backups.
We do not support or condone cheating or editing at the expense of others. Please be responsible!
- Make sure you're using the latest version of NMSE
- Check that your save is from a supported game version
- Try restoring from a backup (Edit > Restore Backup)
- Ensure you haven't caused the issue externally with other tools or edits first
- If the issue persists, report a bug - ensuring that you give clear and thorough information
You can restore from the automatic backup that NMSE creates when you save. Use Edit > Restore Backup to go back to the last version before your edits.
Need more help? Open an issue or join the community Discord.
Made with ❤️ by vectorcmdr








































