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NMSE User Guide

Welcome to NMSE (NO MAN'S SAVE EDITOR) - the open source No Man's Sky Save Editor.
This guide walks you through every feature of the application so you can confidently edit your No Man's Sky save files.


Table of Contents


Getting Started

What You Need

  • Windows 10 or 11 (64-bit) ... or Linux (Wine, Bottles) and macOS (Gcenx Wine Builds, CrossOver)
  • A No Man's Sky save file from any supported platform

Installing NMSE

  1. Download the latest version from the Releases page
  2. Extract the .zip file to any folder on your computer
  3. Double-click NMSE.exe to launch the editor

💡 No installation is required - NMSE is fully portable. You can run it from a USB drive or any folder.

While NMSE is a native Windows application, it runs on Linux and macOS via Wine compatibility layers. Guides are available for Wine, Bottles, Gcenx Wine Builds, and CrossOver. A native cross-platform version is planned.

Supported Platforms

NMSE can edit save files from all platforms that No Man's Sky supports:

Platform Supported Auto-Detect Notes
Steam Saves found automatically
GOG Saves found automatically
Xbox Game Pass Saves found automatically
PlayStation 4 - Requires manual file transfer
Nintendo Switch - Requires manual file transfer

Changing Language

NMSE supports the 16 game languages. To change the display language:

  1. Click Language in the menu bar
  2. Select your preferred language from the list

The entire application - menus, labels, item names, and descriptions - will update to the selected language.

Supported Languages

Language Code
English (UK) en-GB
English (US) en-US
French fr-FR
Italian it-IT
German de-DE
Spanish es-ES
Spanish (Latin America) es-419
Portuguese pt-PT
Portuguese (Brazil) pt-BR
Russian ru-RU
Polish pl-PL
Dutch nl-NL
Simplified Chinese zh-CN
Traditional Chinese zh-TW
Japanese ja-JP
Korean ko-KR

Opening a Save File

There are two ways to open a save file:

Method 1: Open Save Directory (Recommended)

  1. Click Browse... or File > Open Save Directory in the menu bar
  2. NMSE will automatically detect your save file location
  3. A list of available save slots will appear
  4. Select the save slot and save file you want to edit
  5. Click Load

Method 2: Load Save File (Manual)

  1. Click File > Load Save File
  2. Browse to the save file on your computer
  3. Select the file and click Open

Use this method for PlayStation or Nintendo Switch saves that you've copied to your PC.


Saving Your Changes

After making edits, save your changes using one of these methods:

  • File > Save - Overwrites the original file (a backup is created automatically)
  • File > Save As - Save to a new location without overwriting the original

⚠️ Important: While NMSE creates automatic backups, it's good practice to keep your own copy as well. Always keep a backup of your original save files before editing.

Restoring Backups

If something goes wrong, you can restore from a backup:

  • Edit > Restore Backup (All) - Restore all save slots from backup
  • Edit > Restore Backup (Single) - Restore just the current save slot

Tabs Overview

NMSE organises all editing features into tabs along the top of the window. Click any tab to switch to that section.
Most sections support export and import in different ways (with cross-editor compatibility).

Tab What It Does
Player Health, currencies, game mode, coordinates, guides, titles, save tools
Exosuit Personal exosuit inventory and technology
Multi-tools Multi-tool selection, stats, seeds, and inventory
Starships Ship selection, stats, seeds, and inventory
Fleet Freighter, frigates, and squadron stats, seeds, and inventories
Exocraft Exocraft vehicle inventories
Companions Companion management, creature creator, pet battles
Bases & Storage Bases and NPCs, chest inventories and storage containers
Catalogue Words, glyphs, teleport locations, recipes, fish, product and technology catalogue
Milestones Journey milestones and statistics
Settlements Settlement management and building editor
ByteBeats ByteBeat music library editor
Account Rewards Platform and season rewards
Export Settings Custom export/import settings
Raw JSON Editor Advanced JSON tree editor for power users

💡 Tip: Tabs load their data when you first click on them to save on initial load time, so switching tabs may take a brief moment the first time but won't again after that.

General

Player Stats

The Player tab lets you edit your character's core stats, game settings, unlocked guides and titles.

General Guide Titles

What You Can Edit (General Tab)

Field Description
Health Your current health value
Shield Your current shield value
Energy Your current energy value
Units Basic in-game currency
Nanites Nanite clusters currency for technology upgrades
Quicksilver Premium currency earned from missions for synthesis
Save Name The name of the save file
Game Mode Normal, Survival, Permadeath, Creative, or Custom
Player State Your current state (on foot, in ship, etc.)
Space Battle Trigger a space battle event

Editing Coordinates

You can change your galactic position by editing the coordinate fields. This lets you teleport to specific systems or planets.

Current Coordinates shows your current location and details. You can manually edit and apply coordinates from the right hand column via the number fields, or via glyph buttons.
As an additional bit of fun, you can use the Coordinate Roulette! button to send yourself somewhere completely random (you will be prompted to confirm).

⚠️ Caution: Changing coordinates will move you to a different location in the galaxy. Make sure you know where you want to go!

Advanced Save Utilities

You can copy, move slot, swap slot, delete and platform transfer a save from here.

⚠️ Caution: Ensure you have a backup of your save when using this utility! It performs complex operations for advanced users only.

Guide Tab

You can set the status of guide topics in the games UI for your save from this panel. The filter search allows you to filter the list.

Titles Tab

Allows the unlock of titles for your player.


Exosuit

The Exosuit tab shows your personal inventory in a visual grid layout.

Exosuit Cargo Exosuit Tech

Inventory Sections

  • Cargo - Main player cargo inventory
  • Technology - Installed technology modules and upgrades

Editing Inventory Slots

  • Click on any slot to select it
  • Right-click a slot to see available actions
  • Use the item details / picker to view and change what's in a slot
  • Edit stack sizes to change quantities
  • Move items between slots by dragging
  • Duplicate items into empty slots by using ctrl/cmd + dragging

Adding Items

  1. Click an empty slot
  2. Use the item picker dialog to search for items
  3. Select the item and confirm with Add Item

💡 Tip: You can search items by name using the search bar in the item picker.

Resizing Inventory

  • Change the width / height and use the Resize to confirm

Export Import

  • Cargo and Technology inventories allow you to export and import an inventory layout via the Import and Export buttons.

Sort and Auto-Stack

  • Exosuit Cargo has a Sort control at the top of the grid
  • The Auto-Stack button moves matching items from Exosuit Cargo to Chests, Starship Cargo, or Freighter Cargo
  • The Exosuit Cargo context menu can also auto-stack only the slot you right-clicked
  • You can pin a slot from the context menu. Pinned slots are ignored by auto-stack
  • If you use the single-slot auto-stack action on a pinned slot, the action is blocked
  • If the destination stack becomes full, the extra items go to another free slot in the same destination when possible
  • If there is no valid free slot, the remaining items stay in Exosuit Cargo

Multi-tools

The Multi-tools tab lets you manage your collection of multi-tools.

Multi-tools

What You Can Edit

Field Description
Name Your multitool's custom name
Type Rifle, Pistol, Experimental, Alien, Royal, etc.
Class C, B, A, or S class
Seed The procedural generation seed (changes appearance etc.)
Base Stats Damage, Mining, and Scan stats
Inventory Technology slots, inventory resize, import / export

Editing the inventory works the same as the other inventory panels (see Exosuit).

Switching Multi-tools

Use the dropdown at the top to switch between your multi-tools. The inventory grid below will update to show the selected multitool's contents.

Managing Multi-tools

Delete a multi-tool with the Delete button.

Export / Import via the Export and Import buttons.

Set the selected multi-tool to the primary multi-tool with the Make Primary button.

Changing Multi-tool Seed

Changing the Seed value will change how your multi-tool looks and its base stats. Each seed generates a unique combination of parts and colours. You can find seeds shared by the community online to get specific appearances.

💡 Tip: Write down your current seed or export your multi-tool before changing it, so you can go back if you don't like the new one!


Starships

The Starships tab lets you manage up to 12 starships in your collection, including corvettes.

Starship Cargo Starship Tech

What You Can Edit

Field Description
Name Your ship's custom name
Type Fighter, Explorer, Hauler, Shuttle, Exotic, Solar, Interceptor, Living Ship
Class C, B, A, or S class
Seed The procedural generation seed (changes appearance)
Base Stats Damage, Shield, Hyperdrive, and Manoeuvrability stats
Inventory Cargo and Technology slots, inventory resize, import / export

Switching Ships

Use the dropdown at the top of the panel to switch between your ships. Each ship has its own inventory grid.

Managing Starships

Set the ship to use old colours via the [ ] Use Old Colour

Delete a ship with the Delete button.

Export / Import via the Export and Import buttons.

Set the selected ship to the primary starship with the Make Primary button.

Cargo Sort and Auto-Stack

  • Starship Cargo has a Sort control at the top of the grid
  • The Auto-Stack button in Starship Cargo moves matching items to Chests or Freighter Cargo
  • The Starship Cargo context menu can also auto-stack only the slot you right-clicked
  • You can pin a slot from the context menu. Pinned slots are ignored by auto-stack
  • If you use the single-slot auto-stack action on a pinned slot, the action is blocked
  • If the destination stack becomes full, the extra items go to another free slot in the same destination when possible
  • If there is no valid free slot, the remaining items stay in Starship Cargo

Changing Ship Appearance

Changing the Seed value will change how your ship looks and it's base stats. Each seed generates a unique combination of parts and colours. You can find seeds shared by the community online to get specific ship appearances.

💡 Tip: Write down your current seed or export your ship before changing it, so you can go back if you don't like the new one!

Corvette Support

Corvette ships are supported with some special considerations:

  • Corvettes work jankily in the game save data
  • Due to how corvettes work, you should summon your corvette and then set a new starship to primary before editing
  • NMS saves only store the Technology slots in the starship keys for your last 'Recently Boarded Corvette'. If you intend to edit a corvettes inventories, you should always have this ship as your second last summoned ship for safety
  • Corvette inventory slots are reverse looked up from the base data to show the correct technology slots. If you don't see them, you need to cycle the corvette per above
  • NMSE has some safety prompts around these to help to guide you when editing corvette starships safely

Corvette type starships allow the following extra features:

  • Snapshot / import a snapshot of the technology and ship status of a corvette, to reduce annoyance from the game jumbling the slots
  • Optimise the build order of base components in the corvette design via the Optimise Build button. A Tick or Cross indicator shows the current optimisation status
Corvettes

Fleet (Freighter, Frigates & Squadron)

The Fleet tab contains three sub-tabs for managing your capital ship (freighter) and fleet (frigate fleet and squadron).

Freighter

Edit your freighter's stats, inventory, technology, and view the functional room list.

Freighter Cargo Freighter Tech Freighter Rooms
Field Description
Name Your freighter's custom name
Type Tiny, Small, Normal, Capital, Pirate
Class C, B, A, or S class
Seeds The procedural generation seeds (changes crew race, crew appearance, and freighter appearance + stats)
Base Stats Hyperdrive and Fleet Coordination stats
Inventory Cargo and Technology slots, inventory resize, import / export
Rooms Freighter base room presence

Export / Import via the Export and Import buttons.

  • Freighter Cargo has a Sort control at the top of the grid.

Frigates

Manage your fleet of up to 30 frigates by selecting them from the list.

Frigates
Field Description
Name Frigate name
Type Combat, Exploration, Industrial, Trade, Support, etc.
Class C, B, A, or S class
NPC Race Gek, Vy'keen, Korvax
Seeds Home and Model seed (changes appearance + stats)
Traits Special bonuses and abilities
Stats Combat, exploration, industrial, and trade ratings
Totals Total frigate outcome stats
Progress / Mission Shows the current frigate mission and level state (Fast forward levels and finish expeditions with buttons)

💡 Tip: Because traits determine class for frigates, changing a frigates class runs an algorithm to determine a set of stats for that class and changing traits updates the class.

Export / Import / Delete and Copy via the Export and Import, Copy and Delete buttons.

Squadron

Edit your squadron of up to 4 pilots by selecting them from the list.

Squadron
Field Description
Race Gek, Vy'keen, Korvax
Rank C, B, A, or S class
Ship Type The type of ship your wingman flies
NPC Seed Pilot NPC seed (changes appearance)
Ship Seed Pilot ship seed (changes appearance)
Traits Seed Pilot NPC stats/traits (changes appearance)
[ ] Slot Unlocked Pilot slot is unlocked

Export / Import / Delete via the Export, Import, and Delete buttons.


Exocraft (Vehicles)

The Exocraft tab lets you manage your exocraft vehicle inventories in the same manner as the other inventories. See Exosuit for more details.
The inventories can be Resized, Imported and Exported via the width/height setters and Resize button, they can also be exported and imported via the Export and Import buttons.

Exocraft Cargo Exocraft Tech

Each exocraft (Roamer, Nomad, Colossus, Pilgrim, Nautilon, Minotaur) has its own inventory section showing installed technology.
(The unreleased Dragonfly can technically be added through JSON editing)

Use the dropdown at the top of the panel to switch between your ships. Each ship has its own inventory grid.

If the exocraft is currently deployed, it will be indicated on the panel and can be undeployed via the Undeploy button.

You can set the selected Exocraft to primary by using the [ ] Primary Vehicle toggle.

The camera state can be set using the [ ] Third Person Camera toggle.

The Minotaur AI Pilot can be enabled or disabled by using the [ ] Minotaur AI Pilot toggle.

Export / Import via the Export and Import buttons.


Companions (Pets)

The Companion tab lets you manage your collection of pets / companions, as well as edit their parts and stats.

The system is complex and has some internal game constraints that can be hard to work with, so results may vary.

You can use the Creature Builder (Web) button above the list of companions and eggs to go to the NMSCD Creature Builder site, and import / set your companions per the site - but be warned that the site has some incorrect identifiers based on model scenes that will need to be substituted.

You can also use the builtin editor to edit came rule compatible creatures. Currently there is no preview for the model though.

Via the Battle tab you can also edit the Xeno Arena pet battle features of your companion pets and your team format.

Companions (Stats + Builder) Pet Battles

What You Can Edit

Field Description
[ ] Slot Unlocked Unlock / lock slot
Species Your pet's species
Name Your pet's custom name
Type Companion type (internal names)
Biomes Natural biome selection
Predator [ ] Set predator state
Has Fur [ ] Set fur state
Scale Companion scale
Trust Companion trust value
Birth Time Companion time of birth
Last Egg Time Companion last egg time
Induce Egg Induce an egg from this companion
Custom Species Name Custom species name
Egg Modified [ ] Egg modification state
Summoned [ ] Companion summoned state
Allow Reroll [ ] Companion reroll state
UA UA value
Seeds Creature, secondary, species, genus, bone scale, colour base
Stats Companion stats (Helpfulness, aggression, independence, hungry, lonely, trust increase/decrease dates)
Descriptors (Parts) Companion creature model parts and descriptors
Accessory Customisation Companion accessory customisation

The Induce Egg button can be used to create a companion egg from the selected companion. It will enter the egg list, and produce an egg in the exosuit inventory.

A creatures model parts / descriptors can be edited per creature with the game files rule limitations via the Descriptors (Parts) section

💡 Tip:
The Descriptors / Parts can be edited depending on the selected species and type so that you can select different body part types.
These are defined by what the game allows, so different companions will offer different options (some of which are fixed).

Additionally, the accessories of the companion can be set, coloured and reset via the Accessory Customisation section. This includes their move / ability list, mutation progress, stats, class overrides and different displays of ability statistics.

Export / Import / Delete via the Export, Import, and Delete buttons.


Bases & Storage

Bases Tab

The Bases tab shows your base NPCs and their race and seed (editable), as well as your bases information (name).

Use the dropdown at the top of the Base Info section to switch between your bases.

Export / Import / via the Export and Import buttons.

You can move the base computer to another component's location via the Move Base Computer button. It will prompt you to select a base component by ID.

You can also clear terrain edit data at the associated base via the Clear Terrain Edits button.

Bases

Chests Tab

You can edit the contents of your numbered storage chests / containers (0–9) via tabs. Each container has its own inventory grid with export, import and usual editing capabilities.

Chest inventories also have a Sort control at the top of the grid.

You can edit the names of your storage chests via the fields at the top of the tab.

Chests

Storage Tab

You can edit the contents of your special storage containers. Each container has its own inventory grid with export, import and usual editing capabilities.

Storages
Tab Use
Ingredient Storage Ingredient storage inventory for cooking
Corvette Parts Cache Corvette parts cache inventory for building corvette starships
Base Salvage Capsule Salvaged parts capsule from deleted bases
Rocket Rocket inventory
Fishing Platform (Skiff) Fishing platforms inventory
Fish Bait Fishing bait inventory
Food Unit Food unit inventory for cooking
Freighter Refund (unused) Freighter base deletion refund inventory - not used in the game, be careful if choosing to edit! (included for mod support)

Catalogue (Technologies, Products, Specials Words, Glyphs, Locations, Fishing & Recipes)

The Catalogue tab manages your discovery progress and knowledge.

Sections

Most of the tabs have functionality for:

Sorting and filtering with the headers and the filter search field.

Use the Add {type} button to display a filterable list of items you can add to your known list.

The Remove Selected removes a known entry. Export / Import via the Export and Import buttons.

Known Technologies

View and manage the technologies that you can craft or use.

Known Technologies

Known Products

View and manage the products that you can craft or use.

Known Products

Known Specials

View and manage the special items that you can craft or use. This list is syncronised with the Account Rewards panel to some degree.

Known Specials

Known Words

View and manage the alien words you've learned from each race (Gek, Vy'keen, Korvax).
You can learn / unlearn all words, all words for a specific race, a selection of words, or individually.

Known Words

Known Glyphs

View and learn portal glyphs. You can learn / unlearn all 16 glyphs at once.

Known Glyphs

Teleport Locations

Known teleport locations are displayed in a list with their Name, Type, Galaxy, Portal Code (Hex), Portal Code (Dec) and Signal Booster address.

Known Locations

Entries can be filtered via the search and sorted via the headers.

Selecting an entry allows you to view the portal glyphs for that location as well as the galaxy it is in at the bottom of the tabs panel.

Use the Delete Selected button to delete the currently selected location(s).

Use the Travel to System button to set the players coordinates to this system and travel to it.

Fishing

Browse the fish you have caught and some basic stats. Add fish to your catch list via the Add Fish button. Remove them via the Remove Selected button.

Count and Largest Catch stats can be edited by changing their values.

Fishing

Recipes

Browse a basic version of the complete recipe database. The Recipes sub-tab shows all crafting recipes with their ingredients, organised by type and offers filtering and sorting options.
Additional information for the recipe is offered at the bottom of the tab panel.

Recipes

Milestones

The Milestones tab lets you view and edit your journey milestones and game statistics.

Main Milestones Other Milestones

You can edit milestone progress values and global statistics tracked by the game.


Settlements

The Settlement tab lets you manage your settlements.

Select your settlement from the drop down menu.

Use the Delete button to delete a settlement.
The settlement is not removed from your known locations (teleporter) on purpose, so that you can go back to that location if you want. It can be removed from the known locations panel.

Export / Import via the Export and Import buttons.

Stats & Perks

Stats & Perks
Field Description
Name Selected settlement name
Seed Settlement seed (appearance, stats)
NPC Race Settlement NPC race
Decision Type Settlements current decision event type
Last Decision Settlements last decision event date
Stats Settlement population, happiness, productivity, upkeep, sentinel buildup, debt, alert buildup, bug attack buildup
Timers Timers for stats
Mini Missions Mission seed and start time
Perks Active settlement bonuses (seed field for procedural perks)

Set values and timers from the available fields for each stats.

Select Perks from the list and enter a seed on the right hand side of the list for procedural perks.

Production

Field Description
Production What your settlement produces
Production

Use the edit button to change what your settlement is producing.

Building States

Field Description
Building State Slots Edit the plots to change the status of the building in that plot
Building States

For each plot (numbered 01 to 48), you can set the buildings status via the number entry field (or drop down list for known safe values).
An approximation of the building is noted below the plots fields.

These are bitflag composites that pack multiple booleans and small numbers into a single integer. Editing these manually is for advanced users.

This functionality is experimental and based on initial reverse engineering works.

Building Editor

Field Description
Building Editor Edit an individual building/plots bitfields directly
Building Editor

Select the plot via the slot field. You can set the buildings status via the raw value number entry field.
The tick boxes below allow you to manipulate the bitflags in the bitfields within the composite integer. Each tickbox will manipulate the bits and produce the new integer to match.

This panel is for advanced users and requires either known useful values, or a solid understanding of the bitflags to net the most benefit.

This functionality is experimental and based on initial reverse engineering works.


ByteBeats

The ByteBeats tab lets you manage your ByteBeat music library.

ByteBeats

ByteBeat is No Man's Sky's built-in music creation tool. With NMSE, you can export, import, and manage your saved ByteBeat compositions - allowing you to share with other artists and enthusiasts online!

Field Description
Name Track name
Author Username Track author username
Author Online ID Track authors recorded online ID for the entry
Author Platform Authors online / play platform ID (ST, PS, etc.)
Data [ n ] Track data array
[ ] Shuffle Shuffle playback
[ ] Autoplay On Foot Playback selected track on foot
[ ] Autoplay In Ship Playback selected track in ship
[ ] Autoplay In Vehicle Playback selected track in vehicle

Export / Import / Delete tracks via the Export, Import, and Delete buttons.


Account Rewards

The Account tab shows seasonal reward (expedition), Twitch drops and platform specific rewards data.

Account Rewards Platform Rewards

What You Can Edit

Field Description
Season Rewards Expedition /season rewards
Twitch Rewards Twitch Drop rewards
Platform Rewards Platform-specific entitlements

Each tab has the ability to unlock / lock all, unlock individually and filter the lists.

Platform rewards may require the user settings MXML file to also be edited directly depending on your platform. It will auto find the file on supported platforms, if not browse to GCUSERSETTINGSDATA.MXML in the NMS Binaries\SETTINGS\ directory

💡 Tips:
Due to how the game works, Twitch drops and platform rewards, you need to set your game to offline before starting the game to unlock the rewards.
You may also need to edit the platform rewards after launching the game (or lock the file from editing until after launch) due to how the game recreates the user settings MXML at runtime.


Export Settings

The Export Settings tab lets you set up export naming conventions and file preferences.

Export Extensions Export Templates

Configure how exported files are named and what format they use. This is useful if you frequently export and share save data or maintain custom collections of your save data.

Use the help sub tab for variable references.


Raw JSON Editor

The Raw JSON Editor tab provides direct access to the underlying save file data in a tree view.

Raw JSON Editor

When to Use This

The Raw JSON editor is for advanced users who need to edit values that aren't exposed in the other tabs. It shows the complete save file structure as a navigable tree view, text view, or a split view of both.

It supports basic syntax highlighting, node export/import and change diffing.

How to Use

  1. Navigate the tree by expanding nodes
  2. Click on a value to edit it
  3. Modify the value in the edit field
  4. Press Enter to confirm the change

⚠️ Caution: Editing raw JSON values incorrectly can corrupt your save file. Only use this if you know what you're doing, and always keep a backup!

Use the Tree View, Text View or Split View buttons to switch betweeen the different view modes.

Use the Expand All and Collapse All buttons to fold/unfold all.

💡 Tip: The Expand All button will unfold up to half a million rows of keys and information depending on your saves age and density and can take a very significant amount of time to complete. It will warn you before you expand.

The Show Changes button can be used to show a basic diff (up to a maximum set of changes) for the save edits that have been made to the JSON objects.

Use the Search... field to search by string, key, etc.

You can also export/import per node object via the context menu by right-clicking the object/node.

For advanced edits, it is recommended to export the whole save JSON (or relevant node) and make changes in a capable external editor such as Sublime, VS Code, etc.


Importing & Exporting Inventories

NMSE supports importing and exporting inventory data, making it easy to share loadouts with other players or make backups / inject into other items.

Exporting

  1. Navigate to the inventory you want to export (Exosuit, Ship, etc.)
  2. Use the export function to save the inventory to a file

Importing

  1. Navigate to the target inventory
  2. Use the import function and select your file
  3. The items will be loaded into the inventory

Compatibility

NMSE can import inventories, multi-tools, ships, etc. from multiple save editor formats via key-matching, so you can share loadouts even if your friends use different tools.
Any keys that can be matched successfully will be imported.


Frequently Asked Questions

Where are my save files?

NMSE auto-detects save locations for Steam, GOG, and Xbox Game Pass. If auto-detect doesn't work, save files are typically located at:

  • Steam: %APPDATA%\HelloGames\NMS\
  • GOG: %APPDATA%\HelloGames\NMS\
  • Xbox Game Pass: Search for NMS in the Xbox app data folder

Can I edit PlayStation or Switch saves?

Yes! You'll need to transfer the save file to your PC first via the homebrew of your choice (PS4: Apollo, SaveWizard, etc. - Switch: JKSV, etc.), edit it with NMSE, then transfer it back. Use File -> Load Save File to open manually transferred saves.

Will editing my save get me banned?

No Man's Sky does not have an anti-cheat system for save file editing. However, always use save editing responsibly and keep backups.
We do not support or condone cheating or editing at the expense of others. Please be responsible!

My save won't load - what do I do?

  1. Make sure you're using the latest version of NMSE
  2. Check that your save is from a supported game version
  3. Try restoring from a backup (Edit > Restore Backup)
  4. Ensure you haven't caused the issue externally with other tools or edits first
  5. If the issue persists, report a bug - ensuring that you give clear and thorough information

Can I undo my changes?

You can restore from the automatic backup that NMSE creates when you save. Use Edit > Restore Backup to go back to the last version before your edits.


Need more help? Open an issue or join the community Discord.

Made with ❤️ by vectorcmdr