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fix: NetherliciousCompat and LockTessellator config options being broken
1 parent 4cc5897 commit 17a01c5

3 files changed

Lines changed: 6 additions & 6 deletions

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src/main/java/com/ventooth/beddium/config/TerrainRenderingConfig.java

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -148,13 +148,13 @@ public final class TerrainRenderingConfig {
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@Config.DefaultStringList({"jewelrycraft2:blockCrystal"})
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public static String[] AlwaysTranslucentSprites;
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@Config.Name("LockTessellatorMode")
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@Config.Name("LockTessellator")
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@Config.Comment({
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"Allows Beddium to 'lock' the tessellator.",
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"Enable to help debug blocks making chunks turn invisible.",
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"Has a minor performance impact on chunk updates.",
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})
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@Config.LangKey("config.beddium.terrainrendering.LockTessellatorMode")
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@Config.LangKey("config.beddium.terrainrendering.LockTessellator")
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@Config.RequiresMcRestart
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@Config.DefaultBoolean(false)
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public static boolean LockTessellator;

src/main/java/com/ventooth/beddium/mixin/Mixin.java

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -62,11 +62,11 @@ public enum Mixin implements IMixins {
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client("TerrainRendering.ShaderModBridgeMixin",
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"TerrainRendering.ShaderEngineMixin")),
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TerrainRendering_LockTessellator(Phase.EARLY,
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() -> ModuleConfig.TerrainRendering,
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() -> ModuleConfig.TerrainRendering && TerrainRenderingConfig.LockTessellator,
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client("TerrainRendering.compat.LockableTessellatorMixin")),
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TerrainRendering_Netherlicious(Phase.LATE,
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() -> ModuleConfig.TerrainRendering,
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() -> ModuleConfig.TerrainRendering && TerrainRenderingConfig.NetherliciousCompat,
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require(TargetMod.Netherlicious),
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client("TerrainRendering.compat.netherlicious.RootsRenderMixin",
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"TerrainRendering.compat.netherlicious.SporeBlossomRenderMixin")),

src/main/resources/assets/beddium/lang/en_US.lang

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -42,5 +42,5 @@ config.beddium.terrainrendering.NetherliciousCompat.tooltip=Fixes compatibility
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config.beddium.terrainrendering.AlwaysTranslucentSprites=Always Translucent Sprites
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config.beddium.terrainrendering.AlwaysTranslucentSprites.tooltip=List of sprites which should always be treated as translucent.\nBeddium includes a feature which can automatically downgrade opaque sprites,\nincorrectly rendered on the opaque pass. Textures added to this list will\nalways be considered translucent.\n\nRequires ResourcePack reload (F3+T)
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config.beddium.terrainrendering.LockTessellatorMode=Lock Tessellator
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config.beddium.terrainrendering.LockTessellatorMode.tooltip=Allows Beddium to 'lock' the tessellator.\nEnable to help debug blocks making chunks turn invisible.\nHas a minor performance impact on chunk updates.
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config.beddium.terrainrendering.LockTessellator=Lock Tessellator
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config.beddium.terrainrendering.LockTessellator.tooltip=Allows Beddium to 'lock' the tessellator.\nEnable to help debug blocks making chunks turn invisible.\nHas a minor performance impact on chunk updates.

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