Current RenderPass abastraction is WIP and more code needs to be moved into the RenderPasses for proper cleanup. # Render Passes - [ ] ZPrePass - [ ] ZHierarchy - ?? Shadows - [x] AO - [ ] Forward Lighting - [x] MSAAResolve - [x] SSSR - [ ] Composite Reflections - [ ] PostProcessing: FSR - [ ] PostProcessing: CAS - [ ] PostProcessing: Tonemapping
Current RenderPass abastraction is WIP and more code needs to be moved into the RenderPasses for proper cleanup.
Render Passes