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Adapt OneSkill to the now fixed nested include folder logic
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Lines changed: 1 addition & 3 deletions

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Games/OneSkill/GameLogic.h

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// include project headers
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#include "Player.h"
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#include "RoomMap.h"
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#include "Physics.h"
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// now include all objects used in levels
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// (all these use the base headers and the player)

Games/OneSkill/levelobjects/PistolShot.h

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#include "Physics.h"
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// ---------------------------------------------------------
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// BULLETS SHOT BY THE PLAYER'S PISTOL
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// ---------------------------------------------------------

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