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[geo-layers] Fix TerrainLayer globe Mercator tile warping #10293
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charlieforward9
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visgl:cr/feat/terrain-layer-globe-grid
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NEW-HEAT:codex/terrain-globe-mercator-remap
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -16,7 +16,7 @@ import { | |
| } from '@deck.gl/core'; | ||
| import {SimpleMeshLayer} from '@deck.gl/mesh-layers'; | ||
| import {COORDINATE_SYSTEM} from '@deck.gl/core'; | ||
| import type {MeshAttributes} from '@loaders.gl/schema'; | ||
| import type {Mesh} from '@loaders.gl/schema'; | ||
| import {TerrainWorkerLoader} from '@loaders.gl/terrain'; | ||
| import TileLayer, {TileLayerProps} from '../tile-layer/tile-layer'; | ||
| import type { | ||
|
|
@@ -33,6 +33,8 @@ const TILE_OVERLAP_PIXELS = 1; | |
| const MIN_TERRAIN_MESH_MAX_ERROR = 1; | ||
| const MAX_LATITUDE = 90; | ||
| const MAX_LONGITUDE = 180; | ||
| const DEGREES_TO_RADIANS = Math.PI / 180; | ||
| const RADIANS_TO_DEGREES = 180 / Math.PI; | ||
|
|
||
| const defaultProps: DefaultProps<TerrainLayerProps> = { | ||
| ...TileLayer.defaultProps, | ||
|
|
@@ -111,9 +113,9 @@ type TerrainLoadProps = { | |
| signal?: AbortSignal; | ||
| }; | ||
|
|
||
| type MeshAndTexture = [MeshAttributes | null, TextureSource | null]; | ||
| type MeshAndTexture = [Mesh | null, TextureSource | null]; | ||
| type MeshBoundingBox = [min: number[], max: number[]]; | ||
| type MeshWithBoundingBox = MeshAttributes & { | ||
| type MeshWithBoundingBox = Mesh & { | ||
| header?: { | ||
| boundingBox?: MeshBoundingBox; | ||
| }; | ||
|
|
@@ -165,7 +167,7 @@ export default class TerrainLayer<ExtraPropsT extends {} = {}> extends Composite | |
|
|
||
| state!: { | ||
| isTiled?: boolean; | ||
| terrain?: MeshAttributes; | ||
| terrain?: Mesh; | ||
| zRange?: ZRange | null; | ||
| }; | ||
|
|
||
|
|
@@ -204,7 +206,7 @@ export default class TerrainLayer<ExtraPropsT extends {} = {}> extends Composite | |
| elevationDecoder, | ||
| meshMaxError, | ||
| signal | ||
| }: TerrainLoadProps): Promise<MeshAttributes> | null { | ||
| }: TerrainLoadProps): Promise<Mesh> | null { | ||
| if (!elevationData) { | ||
| return null; | ||
| } | ||
|
|
@@ -249,13 +251,16 @@ export default class TerrainLayer<ExtraPropsT extends {} = {}> extends Composite | |
| Boolean(viewport.resolution && viewport.resolution > 0) | ||
| ); | ||
|
|
||
| const terrain = this.loadTerrain({ | ||
| elevationData: dataUrl, | ||
| bounds: overlappedBounds, | ||
| elevationDecoder, | ||
| meshMaxError, | ||
| signal | ||
| }); | ||
| const terrain = | ||
| this.loadTerrain({ | ||
| elevationData: dataUrl, | ||
| bounds: overlappedBounds, | ||
| elevationDecoder, | ||
| meshMaxError, | ||
| signal | ||
| })?.then(mesh => | ||
| viewport.resolution && mesh ? remapMeshToWebMercatorTile(mesh, overlappedBounds) : mesh | ||
| ) ?? Promise.resolve(null); | ||
| const surface = textureUrl | ||
| ? // If surface image fails to load, the tile should still be displayed | ||
| fetch(textureUrl, {propName: 'texture', layer: this, loaders: [], signal}).catch(_ => null) | ||
|
|
@@ -319,11 +324,9 @@ export default class TerrainLayer<ExtraPropsT extends {} = {}> extends Composite | |
| const {zRange} = this.state; | ||
| const ranges = tiles | ||
| .map(tile => tile.content) | ||
| .filter(Boolean) | ||
| .map(arr => { | ||
| // @ts-ignore | ||
| const bounds = arr[0].header.boundingBox; | ||
| return bounds.map(bound => bound[2]); | ||
| .flatMap(arr => { | ||
| const bounds = arr?.[0]?.header?.boundingBox; | ||
| return bounds ? [bounds.map(bound => bound[2])] : []; | ||
| }); | ||
| if (ranges.length === 0) { | ||
| return; | ||
|
|
@@ -417,3 +420,45 @@ export default class TerrainLayer<ExtraPropsT extends {} = {}> extends Composite | |
|
|
||
| const isTileSetURL = (url: string): boolean => | ||
| url.includes('{x}') && (url.includes('{y}') || url.includes('{-y}')); | ||
|
|
||
| function remapMeshToWebMercatorTile(mesh: Mesh, bounds: Bounds): Mesh { | ||
|
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Author
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||
| const positionAttribute = mesh.attributes.POSITION; | ||
| const texCoordAttribute = mesh.attributes.TEXCOORD_0; | ||
| const positions = positionAttribute?.value; | ||
| const texCoords = texCoordAttribute?.value; | ||
| if (!positions || !texCoords) { | ||
| return mesh; | ||
| } | ||
|
|
||
| const [, south, , north] = bounds; | ||
| const northY = lngLatToMercatorY(north); | ||
| const southY = lngLatToMercatorY(south); | ||
| const remappedPositions = new Float32Array(positions); | ||
|
|
||
| for (let i = 0; i < texCoords.length / 2; i++) { | ||
| const v = texCoords[i * 2 + 1]; | ||
| const mercatorY = northY + (southY - northY) * v; | ||
| remappedPositions[i * 3 + 1] = mercatorYToLat(mercatorY); | ||
| } | ||
|
|
||
| return { | ||
| ...mesh, | ||
| attributes: { | ||
| ...mesh.attributes, | ||
| POSITION: { | ||
| ...positionAttribute, | ||
| value: remappedPositions | ||
| } | ||
| } | ||
| }; | ||
| } | ||
|
|
||
| function lngLatToMercatorY(latitude: number): number { | ||
|
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||
| const clampedLatitude = Math.max(-85.051129, Math.min(85.051129, latitude)); | ||
| const sin = Math.sin(clampedLatitude * DEGREES_TO_RADIANS); | ||
| return 0.5 - Math.log((1 + sin) / (1 - sin)) / (4 * Math.PI); | ||
| } | ||
|
|
||
| function mercatorYToLat(y: number): number { | ||
| return Math.atan(Math.sinh(Math.PI * (1 - 2 * y))) * RADIANS_TO_DEGREES; | ||
| } | ||
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Unsure how much this costs - seems heavy.
Easier to handle directly in loadTerrain? Gotta check