GHSkeleton's boundingBoxesArray method calls a instance method on GHBoneSkin that doesn't exist: [skin boundingBox].
This currently breaks rendering of skeletons and needs to be fixed as soon as possible.
To fix this issue, GHBoneSkin needs to have a declaration and implementation of the boundingBox method.
GHSkeleton's boundingBoxesArray method calls a instance method on GHBoneSkin that doesn't exist: [skin boundingBox].
This currently breaks rendering of skeletons and needs to be fixed as soon as possible.
To fix this issue, GHBoneSkin needs to have a declaration and implementation of the boundingBox method.