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* deepdrill now waits until map is loaded to define cave_gen * cave system now shares responsibility for defining ore data enables the existence of multiple processing units
* syntax fix to commandchain
* input fix in commandchain
* fill a few gaps
* kaiser properly steps down upon death
done slightly better
* pipe air tanks moved to own type stationary air tank logic remade checks for pipe being of type tank removed maps updated * hotfix
* candle burnout drop now gives correct param to proc * slime toxin drop proc gives M as param instead of nothing * kleptomania fix
* autodoc now heals internal wounds correctly internal organ rejuv now refreshes blood value autodoc now applies CE_ANTITOX while administering anti-tox * continues healing until finished * fixes index runtime in Process() in autodoc.dm
…ce#8617) * special grab of bleedstop effect now clamps wound instead of old code clamped wounds are now unclamped when re-opened * pressured bodypart stops bleeding immediately
* all variant coins now have price tags all variant coins now have materials coin name typo fix moneybag now uses defines throughout Topic switch iron coin replaced with plasteel variant * all variant coins now have price tags all variant coins now have materials coin name typo fix moneybag now uses defines throughout Topic switch iron coin replaced with plasteel variant * update moneybag plasteel coin now referenced by name coins now move into turf regardless of current loc of moneybag
* water does not wet floors in the deletion queue * flat dough now has nutriment data * undo that
* fixes qdel hints for guns, internal organs, and atmospheric and computer-type machinery * missed two * s0 much to miss * dismantle_wall no longer qdels turf
…e#8620) * adds null check to flashlight process after rigged cell can explode * Update code/game/objects/items/devices/lighting/toggleable/flashlight.dm Co-authored-by: SirRichardFrancis <65828539+SirRichardFrancis@users.noreply.github.com> --------- Co-authored-by: Humonitarian <61586732+Humonitarian@users.noreply.github.com> Co-authored-by: SirRichardFrancis <65828539+SirRichardFrancis@users.noreply.github.com>
* carrion maw devouring can now transfer dna disguises carrion puddle now actually uses its special behavior instead of giving it to solid biomass. carrion maw chemgain fixed maxed carrion hunger ensures human hunger * carrions can now eat from holders carrions can now be carried carrions now become a dead carrion core organ upon dying this is accompanied by a screech carrion parts are now worth TECH_BIO 5 uncommented post_drop timer, replacing spawn() call * fixed * this is safer * proper handling
* tasteless nutriment no longer runtimes * flat dough now has nutriment data
…8590) crowbar removal of damaged floor now produces a shard instead of nothing
* modular boltgun consolidation of bolt_act logic rectification of bayonet AP addition AMR kit update gun part modular interaction gun part stat update stock size update * refresh upgrades doesn't reset stock fold * AMR scope is no longer missing mechanics * oversight
* the datacore is dead, long live the crew record file list apparently this stuff dates back to may 2012 new savefile version clears out old records preferences reworked security records character name replacer proc updates renamed items reversed records sort polarity reworked respawn character proc adds setup disks for preset console programs reduced security and medical file cabinet data to that which could be reasonably accurate for an entire round deleted unused real rank system fixed potential fake crew arrival runtime cargo positions now named guild positions and JOBS_CARGO is now JOBS_GUILD nonhuman positions now named silicon positions and JOBS_NONHUMAN is now JOBS_SILICON world manifest now checks department rather than preset job names updated PAI general, medical, and security records access program fixed freelancer perk define name added green thumb and neat job perk defines deleted duplicate records customization file numbered 5 pruned record customization WIP * return to default for datacore purge update note: setup disks merged seperately security notes simplified --------- Co-authored-by: Humonitarian <61586732+Humonitarian@users.noreply.github.com>
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About The Pull Request
Test 1: User Agent
Test 2: Ubuntu Version
Why It's Good For The Game
Testing is good
Testing
This IS the test. Windows Build successful, Compile Maps successful, other automated tests fail before valuable process.