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vode-code wants to merge 44 commits into
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CI#1
vode-code wants to merge 44 commits into
masterfrom
CI

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@vode-code
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@vode-code vode-code commented Oct 16, 2025

About The Pull Request

Test 1: User Agent
Test 2: Ubuntu Version

Why It's Good For The Game

Testing is good

Testing

This IS the test. Windows Build successful, Compile Maps successful, other automated tests fail before valuable process.

vode-code and others added 30 commits July 5, 2025 01:10
* deepdrill now waits until map is loaded to define cave_gen

* cave system now shares responsibility for defining ore data
enables the existence of multiple processing units
* syntax fix to commandchain

* input fix in commandchain

* fill a few gaps

* kaiser properly steps down upon death
    done slightly better
* pipe air tanks moved to own type
stationary air tank logic remade
checks for pipe being of type tank removed
maps updated

* hotfix
* candle burnout drop now gives correct param to proc

* slime toxin drop proc gives M as param instead of nothing

* kleptomania fix
* autodoc now heals internal wounds correctly
internal organ rejuv now refreshes blood value
autodoc now applies CE_ANTITOX while administering anti-tox

* continues healing until finished

* fixes index runtime in Process() in autodoc.dm
…ce#8617)

* special grab of bleedstop effect now clamps wound instead of old code
clamped wounds are now unclamped when re-opened

* pressured bodypart stops bleeding immediately
* all variant coins now have price tags
all variant coins now have materials
coin name typo fix
moneybag now uses defines throughout Topic switch
iron coin replaced with plasteel variant

* all variant coins now have price tags
all variant coins now have materials
coin name typo fix
moneybag now uses defines throughout Topic switch
iron coin replaced with plasteel variant

* update moneybag
plasteel coin now referenced by name
coins now move into turf regardless of current loc of moneybag
* water does not wet floors in the deletion queue

* flat dough now has nutriment data

* undo that
* fixes qdel hints for guns, internal organs, and atmospheric and computer-type machinery

* missed two

* s0 much to miss

* dismantle_wall no longer qdels turf
…e#8620)

* adds null check to flashlight process after rigged cell can explode

* Update code/game/objects/items/devices/lighting/toggleable/flashlight.dm

Co-authored-by: SirRichardFrancis <65828539+SirRichardFrancis@users.noreply.github.com>

---------

Co-authored-by: Humonitarian <61586732+Humonitarian@users.noreply.github.com>
Co-authored-by: SirRichardFrancis <65828539+SirRichardFrancis@users.noreply.github.com>
* carrion maw devouring can now transfer dna disguises
carrion puddle now actually uses its special behavior instead of giving it to solid biomass.
carrion maw chemgain fixed
maxed carrion hunger ensures human hunger

* carrions can now eat from holders
carrions can now be carried
carrions now become a dead carrion core organ upon dying
this is accompanied by a screech
carrion parts are now worth TECH_BIO 5
uncommented post_drop timer, replacing spawn() call

* fixed

* this is safer

* proper handling
* tasteless nutriment no longer runtimes

* flat dough now has nutriment data
…8590)

crowbar removal of damaged floor now produces a shard instead of nothing
vode-code and others added 14 commits September 10, 2025 00:27
* modular boltgun
consolidation of bolt_act logic
rectification of bayonet AP addition
AMR kit update
gun part modular interaction
gun part stat update
stock size update

* refresh upgrades doesn't reset stock fold

* AMR scope is no longer missing mechanics

* oversight
* the datacore is dead, long live the crew record file list
apparently this stuff dates back to may 2012
new savefile version clears out old records preferences
reworked security records
character name replacer proc updates renamed items
reversed records sort polarity
reworked respawn character proc
adds setup disks for preset console programs
reduced security and medical file cabinet data to that which could be reasonably accurate for an entire round
deleted unused real rank system
fixed potential fake crew arrival runtime
cargo positions now named guild positions and JOBS_CARGO is now JOBS_GUILD
nonhuman positions now named silicon positions and JOBS_NONHUMAN is now JOBS_SILICON
world manifest now checks department rather than preset job names
updated PAI general, medical, and security records access program
fixed freelancer perk define name
added green thumb and neat job perk defines
deleted duplicate records customization file numbered 5
pruned record customization
WIP

* return to default for datacore purge
update note: setup disks merged seperately
security notes simplified

---------

Co-authored-by: Humonitarian <61586732+Humonitarian@users.noreply.github.com>
@vode-code
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Better than nothing.

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2 participants