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SolarSystem.hpp
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66 lines (55 loc) · 2.44 KB
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/// Copyright 2025 Ana Oliveira, Humberto Gomes, Mariana Rocha, Sara Lopes
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at:
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
#pragma once
#include <glm/vec3.hpp>
#include <random>
#include <string>
#include <tinyxml2.h>
#include "utils/WavefrontOBJ.hpp"
namespace generator {
class SolarSystem {
private:
std::default_random_engine rng;
tinyxml2::XMLDocument document;
tinyxml2::XMLElement *world;
float bodyScale, timeScale, lastTranslationAngle;
public:
explicit SolarSystem(float sunScale = 1.0f,
float rockyScale = 1.0f,
float gasScale = 1.0f,
float _timeScale = 1.0f);
void writeToFile(const std::string &dirname);
private:
tinyxml2::XMLElement *createVector(const std::string &name, const glm::vec3 &vec);
tinyxml2::XMLElement *createColor(const std::string &name, const glm::vec3 &color);
tinyxml2::XMLElement *createBody(const std::string &name,
float radius,
float distance,
float orbitTime,
float rotationTime,
float y = 0.0f,
bool hasOrbiters = false);
tinyxml2::XMLElement *createRings(const std::string &name, float radius);
tinyxml2::XMLElement *createAsteroidBelt(const std::string &name,
float minDistance,
float maxDistance,
float orbitTime,
int numAsteroids);
tinyxml2::XMLElement *createComet(const std::string &name);
void createPreamble(float sunScale, float rockyScale, float gasScale);
void createCamera();
void createLight();
void createObjects(float sunScale, float rockyScale, float gasScale);
};
}