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uint64_t sleepDuration = 16 * 5; /// milliseconds sleep to make after adjusting load targets to allow other threads to free up space, default to 5 frames at 60fps
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observer_ptr<DatabasePager> databasePager;
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};
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/// CompileManager is a helper class that compiles subgraphs for the windows/framebuffers associated with the CompileManager.
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classVSG_DECLSPEC CompileManager : public Inherit<Object, CompileManager>
Copy file name to clipboardExpand all lines: include/vsg/core/observer_ptr.h
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@@ -223,6 +223,9 @@ namespace vsg
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}
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}
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/// We strongly recommend access via ref_ptr<> rather than get(). Only use get() to get access to the raw C pointer when it's know that the object pointed to will remain in memory through use of that raw C pointer.
/// for systems with smaller GPU memory limits you may need to reduce the targetMaxNumPagedLODWithHighResSubgraphs to keep memory usage within available limits.
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