Fix wstring conversion on Windows#1479
Merged
Merged
Conversation
On most Unices, wchar_t is 32 bits and typically holds UCS4 characters, which are big enough for any Unicode code point. On Windows, wchar_t is 16 bits and typically holds UTF-16 code units, which sometimes need to be used in pairs. This is because Windows introduced wchar_t before UCS4, UTF-8 and UTF-16 were invented, originally using them for UCS2 characters back when all of Unicode fit in sixteen bits. That meant that the existing string conversion code, which assumed std::wstring was a fixed-width encoding, would only work on Windows for the first 55295 code points (where UCS2 and UTF-16 were compatible), so anything outside the basic multilingual plane wouldn't work.
Contributor
Author
|
I've also confirmed this works with MSYS2 as that's an edge case. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
On most Unices, wchar_t is 32 bits and typically holds UCS4 characters, which are big enough for any Unicode code point.
On Windows, wchar_t is 16 bits and typically holds UTF-16 code units, which sometimes need to be used in pairs. This is because Windows introduced wchar_t before UCS4, UTF-8 and UTF-16 were invented, originally using them for UCS2 characters back when all of Unicode fit in sixteen bits.
That meant that the existing string conversion code, which assumed std::wstring was a fixed-width encoding, would only work on Windows for the first 55295 code points (where UCS2 and UTF-16 were compatible), so anything outside the basic multilingual plane wouldn't work.
I'll push a test app to vsgExamples in a minute or two. I've confirmed that this fixes everything on Windows and doesn't break anything on Ubuntu.