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[fix/3505] Chinese character rendering problem#9924

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mitre88 wants to merge 1 commit into
warpdotdev:masterfrom
mitre88:fix/3505-cjk-font-rendering
Closed

[fix/3505] Chinese character rendering problem#9924
mitre88 wants to merge 1 commit into
warpdotdev:masterfrom
mitre88:fix/3505-cjk-font-rendering

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@mitre88

@mitre88 mitre88 commented May 2, 2026

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Problem

Chinese characters do not render correctly on first display. After any button press, they display correctly.

Root Cause

On Linux/FreeBSD, the cosmic_text FontSystem was initialized with a hardcoded 'en' locale. The locale is used by cosmic_text to determine which fallback fonts to use for non-Latin characters like CJK.

Fix

Read the LANG environment variable at TextLayoutSystem initialization and use it to configure the FontSystem locale. This ensures CJK characters display correctly on first render.

Fixes #3505

On Linux/FreeBSD, the cosmic_text FontSystem was hardcoded to use "en"
locale, which prevented proper CJK (Chinese/Japanese/Korean) font fallback.
The system LANG environment variable contains the user's locale (e.g.,
zh_CN.UTF-8, ja_JP.UTF-8), which cosmic_text uses to determine which
fallback fonts to use for non-Latin characters.

This fix reads the LANG environment variable at TextLayoutSystem
initialization and uses it to configure the FontSystem locale,
ensuring CJK characters display correctly on first render instead of
requiring a keypress to trigger re-rendering.

Fixes warpdotdev#3505
@cla-bot

cla-bot Bot commented May 2, 2026

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Thank you for your pull request and welcome to our community. We could not parse the GitHub identity of the following contributors: Dr. Alex Mitre.
This is most likely caused by a git client misconfiguration; please make sure to:

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@oz-for-oss

oz-for-oss Bot commented May 2, 2026

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@mitre88

I'm starting a first review of this pull request.

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@github-actions github-actions Bot added the external-contributor Indicates that a PR has been opened by someone outside the Warp team. label May 2, 2026

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Overview

This PR changes the winit text layout font system initialization to derive the cosmic-text locale from LANG instead of hardcoding en.

Concerns

  • The new code uses a cosmic_text::Locale API, but the locked cosmic-text API takes a String locale for FontSystem::new_with_locale_and_db, so this hunk will not compile as written.

Verdict

Found: 1 critical, 0 important, 0 suggestions

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Comment on lines +303 to +307
let locale = std::env::var("LANG")
.ok()
.filter(|lang| !lang.is_empty())
.map(cosmic_text::Locale::new)
.unwrap_or_else(|| cosmic_text::Locale::new("en").expect("en is a valid locale"));

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🚨 [CRITICAL] This does not type-check with the locked cosmic-text API: FontSystem::new_with_locale_and_db expects a String, and cosmic_text::Locale is not part of that API. Keep this as a String and normalize the POSIX LANG value before passing it through.

Suggested change
let locale = std::env::var("LANG")
.ok()
.filter(|lang| !lang.is_empty())
.map(cosmic_text::Locale::new)
.unwrap_or_else(|| cosmic_text::Locale::new("en").expect("en is a valid locale"));
let locale = std::env::var("LANG")
.ok()
.and_then(|lang| lang.split('.').next().map(str::to_string))
.filter(|lang| !lang.is_empty())
.map(|lang| lang.replace('_', "-"))
.unwrap_or_else(|| "en".to_string());

@mitre88

mitre88 commented May 16, 2026

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Closing this to keep my open PR queue focused on contributions that are currently reviewable and likely to proceed. This one has a blocking signal (changes-requested-cla) and would need a deeper rework before it is worth maintainer time. Thanks for the review/context.

@mitre88 mitre88 closed this May 16, 2026
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Chinese character rendering problem

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