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Removed meta files and fix typo in README
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.gitignore

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*.user
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*.unityproj
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*.booproj
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# ============ #
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# OS generated #
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# ============ #
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/Clients
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Assets/StreamingAssets/Config.json
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Assets/StreamingAssets/Config.json.meta
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Resources.meta
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Scenes.meta
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Scripts.meta
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ThirdParty.meta
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Prefabs.meta
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Examples.meta
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Docs.meta
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Art.meta

Art.meta

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Docs.meta

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Examples.meta

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license.txt renamed to LICENSE

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incurred by, or claims asserted against, such Contributor by reason
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of your accepting any such warranty or additional liability.
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END OF TERMS AND CONDITIONS
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APPENDIX: How to apply the Apache License to your work.
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To apply the Apache License to your work, attach the following
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boilerplate notice, with the fields enclosed by brackets "[]"
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replaced with your own identifying information. (Don't include
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the brackets!) The text should be enclosed in the appropriate
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comment syntax for the file format. We also recommend that a
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file or class name and description of purpose be included on the
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same "printed page" as the copyright notice for easier
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identification within third-party archives.
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Copyright [yyyy] [name of copyright owner]
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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END OF TERMS AND CONDITIONS

Prefabs.meta

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README.md

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You can get the latest SDK release by clicking [here][latest_release].
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### Installing the SDK source into your Unity project
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Move the unity-sdk directory into the Assets directory of the Unity project. **Rename the SDK directory from 'unity-sdk' to 'Watson'.**
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Move the `unity-sdk` directory into the Assets directory of the Unity project. **Rename the SDK directory from `unity-sdk` to 'Watson'.**
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## Configuring your service credentials
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You will need the 'username' and 'password' credentials for each service. Service credentials are different from your Bluemix account username and password.
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```cs
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[SerializeField]
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private AudioClip m_AudioClip = new AudioClip();
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private AudioClip m_AudioClip = new AudioClip();
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private SpeechToText m_SpeechToText = new SpeechToText();
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void Start()
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1. Open the Natural Language Classifier Editor by clicking **Watson -> Natural Language Classifier Editor**.
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2. Locate the Test Natural Language Classifier, and click **Train**. The training process begins. The process lasts a few minutes.
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3. To check the status of the training process, click **Refresh**. When the status changes from Training to Available, the process is finished.
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4. Replace the ClassifierID below with the Natural Language Classifier instance's ClassifierID.
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4. Replace the ClassifierID below with the Natural Language Classifier instance's ClassifierID.
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```cs
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private NaturalLanguageClassifier m_NaturalLanguageClassifier = new NaturalLanguageClassifier();
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* ClassDisplayWidget
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2. Select the **Natural Language Classifier Widget**.
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5. In the **Classifier Name** field in the Inspector tab, specify 'TestNaturalLanguageClassifier'.
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6. In the Natural Language Classifier Editor, expand the **Test Natural Languge Classifier** , expand the classes, and determine which questions about the weather to ask to test the classifier.
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6. In the Natural Language Classifier Editor, expand the **Test Natural Language Classifier** , expand the classes, and determine which questions about the weather to ask to test the classifier.
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7. Run the application.
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8. Say your questions into the microphone to test the MicWidget, the SpeechToTextWidget, and the NaturalLanguageClassifierWidget.
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## Documentation
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To read the documentation you need to have a **chm reader** installed. Open the documentation by selcting API Reference the Watson menu (**Watson -> API Reference**).
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To read the documentation you need to have a **chm reader** installed. Open the documentation by selecting API Reference the Watson menu (**Watson -> API Reference**).
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## Questions
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README.md.meta

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Resources.meta

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Scenes.meta

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