Fix THREE.js WebGPU renderer initialization timing issue in FiberCanvas#237
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wcandillon with Copilot wants to merge 3 commits into
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Fix THREE.js WebGPU renderer initialization timing issue in FiberCanvas#237wcandillon with Copilot wants to merge 3 commits into
wcandillon with Copilot wants to merge 3 commits into
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Co-authored-by: wcandillon <306134+wcandillon@users.noreply.github.com>
Co-authored-by: wcandillon <306134+wcandillon@users.noreply.github.com>
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[WIP] THREE.Renderer: .render() called before the backend is initialized. Try using .renderAsync() instead.
Fix THREE.js WebGPU renderer initialization timing issue in FiberCanvas
Jun 25, 2025
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Problem
The THREE.js WebGPU renderer was being called before proper initialization, causing the warning:
This occurred because:
frameloop="always"before initialization completedrender()was called on an uninitialized rendererSolution
Implemented proper initialization sequencing by:
frameloop="never"to prevent premature renderingglconfiguration functionframeloop="always"only afterrenderer.init()completesuseEffectto update frameloop when initialization status changesawait state.gl.init()call inonCreatedCode Changes
Validation
This should resolve the timing issue and prevent the renderer initialization warning while maintaining consistent rendering behavior.
Fixes #214.
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