From 27ea37b8213e072839fc33d089936a1c899d8cfe Mon Sep 17 00:00:00 2001 From: Shrawan Thakur Date: Wed, 17 Sep 2025 09:26:12 +0530 Subject: [PATCH] Update README with Impeller note for Flutter 3.27 Added note about Impeller being the default rendering engine in Flutter 3.27. --- packages/liquid_glass_renderer/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/packages/liquid_glass_renderer/README.md b/packages/liquid_glass_renderer/README.md index a3631a55..4ec0ca86 100644 --- a/packages/liquid_glass_renderer/README.md +++ b/packages/liquid_glass_renderer/README.md @@ -27,6 +27,7 @@ A Flutter package for creating a stunning "liquid glass" or "frosted glass" effe As this is a pre-release, there are a few things to keep in mind: - **Only works on Impeller**, so Web, Windows, and Linux are entirely unsupported for now +> **Note:** As of Flutter 3.27 release, Impeller is the default rendering engine for both iOS and Android API 29+. So use the latest versions to avoid the Impeller issue. - **Maximum of 64 shapes** can be blended in a `LiquidGlassLayer`, and performance will degrade significantly with the more shapes you add in the same layer. - **Blur** introduces artifacts when blending shapes, and looks suboptimal for `Glassify`. Upvote [this issue](https://github.com/flutter/flutter/issues/170820) to get that fixed.