In textures_bunnymark.c/rb, it is possible to configure MAX_BATCH_ELEMENTS. This is a compile-time macro that is not available in Ruby. It should be exposed.
// This is the maximum amount of elements (quads) per batch
// NOTE: This value is defined in [rlgl] module and can be changed there
#define MAX_BATCH_ELEMENTS 8192
In
textures_bunnymark.c/rb, it is possible to configureMAX_BATCH_ELEMENTS. This is a compile-time macro that is not available in Ruby. It should be exposed.// This is the maximum amount of elements (quads) per batch
// NOTE: This value is defined in [rlgl] module and can be changed there
#define MAX_BATCH_ELEMENTS 8192